Difference between revisions of "AI War:AI War"

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* Engineers: [[AI War - Engineers#Repairs|What Restrictions Are There On When An Engineer Can Repair Another Ship?]]
 
* Engineers: [[AI War - Engineers#Repairs|What Restrictions Are There On When An Engineer Can Repair Another Ship?]]
 
* Force Fields: [[AI War - Force Fields|How Do I Kill Them?]]
 
* Force Fields: [[AI War - Force Fields|How Do I Kill Them?]]
 +
* Force Fields: [[AI War - Force Fields#Protection Radius|How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?]]
 
* Ion Cannons: [[AI War - Ion Cannons|What Do I Do About Them?]]
 
* Ion Cannons: [[AI War - Ion Cannons|What Do I Do About Them?]]
 
* Mines: [[AI War - Mines|Are Ships Supposed To Be Able To Slip Past Mines?]]
 
* Mines: [[AI War - Mines|Are Ships Supposed To Be Able To Slip Past Mines?]]

Revision as of 01:17, 14 June 2009

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

AI War Wiki Topics

General

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship-Specific

Higher Difficulties Only

Technical Support