Difference between revisions of "AI War:AI War"

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(added link to Mantis Overview page)
(removed all in development links from whats new in 4.0 added link to golem supply)
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* Golems: [[AI War - Golems|What Are Golems?]]
 
* Golems: [[AI War - Golems|What Are Golems?]]
 
* Golems: [[AI War - Golems#Benefits And Risks Of Capturing|What Are The Benefits And Risks Of Capturing Golems?]]
 
* Golems: [[AI War - Golems#Benefits And Risks Of Capturing|What Are The Benefits And Risks Of Capturing Golems?]]
 +
* Golems: [[AI War - Golems#Golem Supply|Why Is My Golem Out Of Supply?]]
 
* Golems: [[AI War - Golems#Killing A Mining Golem|How Do I Kill A Mining Golem?]]
 
* Golems: [[AI War - Golems#Killing A Mining Golem|How Do I Kill A Mining Golem?]]
 
* Golems: [[AI War - Golems#Working With A Zenith Trader|How Do I Work With A Zenith Trader?]]
 
* Golems: [[AI War - Golems#Working With A Zenith Trader|How Do I Work With A Zenith Trader?]]
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*[[AI War - STATS Button Overview|The "STATS" Button -- What is Inside?]]
 
*[[AI War - STATS Button Overview|The "STATS" Button -- What is Inside?]]
 
*[[AI War - CTRLS Button Overview|The "CTRLS" Button - Tame your engineers and ships.]]  
 
*[[AI War - CTRLS Button Overview|The "CTRLS" Button - Tame your engineers and ships.]]  
*[[AI War - Control Nodes| I can't find the control nodes]]
+
**[[AI War - Control Nodes| I can't find the control nodes]]
  
 
* New Enemy Units
 
* New Enemy Units
 
*[[AI War - AI Unit - The Eye |What does the AI Eye do?]]
 
*[[AI War - AI Unit - The Eye |What does the AI Eye do?]]
 
  
 
*[[AI_War_-_4.000_Release| The complete 4.00 release notes]]
 
*[[AI_War_-_4.000_Release| The complete 4.00 release notes]]
 
[[AI War - AI No Turrets|Why doesn't the AI build turrets anymore?]] link to guardians{{TBD}}
 
[[AI War - Strong vrs Weak|Where are the strong vrs weak data]] link to ref tab page{{TBD}}
 
[[AI War - Combat Mechanics Overview|Shields are replaced by Armor]]{{TBD}}
 
[[AI War - cmo section|Chance to miss is gone]]{{TBD}}
 
[[AI War - Economy Overview|Economy -- What's changed]]{{TBD}}
 
[[AI War - xx|Command station types]]{{TBD}}
 
[[AI War - xx|Res Node Upgrades]]{{TBD}}
 
[[AI War - xx|Engineers and Manufactories now run free]]{{TBD}}
 
[[AI War - xx|Engineering Units don't teleport anymore (Mk3 and Exp are the exception))]]
 
 
  For The Enemy (Highlights)
 
 
[[AI War - AI Command Stations Overview|AI Command Stations]] {{TBD}}
 
[[AI War - Guard Posts Overview|Guard Posts -- More types and why]] {{TBD}}
 
[[AI War - xx|Common Guard Post types]] {{TBD}}
 
[[AI War - xx|Beware the Counter Strike Guard Post]] {{TBD}}
 
[[AI War - xx|Special Forces Guard Post -- What's so special?]] {{TBD}}
 
[[AI War - xx|Core Guard Post types]] {{TBD}}
 
Guardians: [[AI War - Guardians Overview|What Are Guardians?]]{{TBD}}
 
  
 
== Technical Support ==
 
== Technical Support ==

Revision as of 12:07, 12 November 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Expansions

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Release History

Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.

What's New In 4.0

Technical Support