Difference between revisions of "AI War:Are Turrets Useful?"

From Arcen Wiki
Jump to navigation Jump to search
m (clean up, replaced: AI_War:Fleet_Command → AI War:AI War)
 
(2 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
'''Q:''' Turrets don't increase the capacity of my mobile military forces, which seem to be the most useful ships. Why would I ever choose to upgrade turrets instead of my mobile ships?  
 
'''Q:''' Turrets don't increase the capacity of my mobile military forces, which seem to be the most useful ships. Why would I ever choose to upgrade turrets instead of my mobile ships?  
  
'''A:''' Well, this is always a judgment call, and varies by situation. In most cases, if you are in a position of strength it does in fact make more sense to upgrade your mobile military. However, turrets tend to be stronger than their mobile counterparts, and may fill a niche not covered by your current forces -- the big tradeoff is that they are fixed in one position. So if you're struggling under the blows of incoming enemy waves, or if you have a lot of hostile wormholes to guard, one way to salvage the situation is to unlock  higher tier regular turrets, basic, MLRS, tractor beam, or some more advanced turrets; counter-missile, tachyon beams, fortresses -- whatever makes sense.
+
'''A:''' Well, this is always a judgment call, and varies by situation. In most cases, if you are in a position of strength it does in fact make more sense to upgrade your mobile military. However, turrets tend to be stronger than their mobile counterparts, and may fill a niche not covered by your current forces -- the big tradeoff is that they are fixed in one position. So if you're struggling under the blows of incoming enemy waves, or if you have a lot of hostile wormholes to guard, one way to salvage the situation is to unlock  higher tier regular turrets, basic, MLRS, tractor beam, or some more advanced turrets; counter-missile, tachyon beams, fortresses -- whatever makes sense.  Check their hull-type bonuses and figure out which kind you need.  Most Mark I turrets are available knowledge-free and cover every hull type.
  
 
This might save you from losing some planets that you would otherwise lose, but it will come at a cost of some offensive strength. Similarly, upgrading turrets might make sense if you are having trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could even be part of a path to victory. The general rule of thumb is to leave turrets and defensive ships as one of the lower research priorities unless you have a compelling reason to do otherwise -- and when you DO have a compelling reason, as you inevitably will if you play on higher difficulty levels, you'll be glad those turrets are there!  
 
This might save you from losing some planets that you would otherwise lose, but it will come at a cost of some offensive strength. Similarly, upgrading turrets might make sense if you are having trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could even be part of a path to victory. The general rule of thumb is to leave turrets and defensive ships as one of the lower research priorities unless you have a compelling reason to do otherwise -- and when you DO have a compelling reason, as you inevitably will if you play on higher difficulty levels, you'll be glad those turrets are there!  
  
[[AI_War:Fleet_Command]]
+
[[AI War:AI War]]

Latest revision as of 13:47, 1 February 2015

Why Would I Unlock Turrets Instead Of Mobile Ships?

Q: Turrets don't increase the capacity of my mobile military forces, which seem to be the most useful ships. Why would I ever choose to upgrade turrets instead of my mobile ships?

A: Well, this is always a judgment call, and varies by situation. In most cases, if you are in a position of strength it does in fact make more sense to upgrade your mobile military. However, turrets tend to be stronger than their mobile counterparts, and may fill a niche not covered by your current forces -- the big tradeoff is that they are fixed in one position. So if you're struggling under the blows of incoming enemy waves, or if you have a lot of hostile wormholes to guard, one way to salvage the situation is to unlock higher tier regular turrets, basic, MLRS, tractor beam, or some more advanced turrets; counter-missile, tachyon beams, fortresses -- whatever makes sense. Check their hull-type bonuses and figure out which kind you need. Most Mark I turrets are available knowledge-free and cover every hull type.

This might save you from losing some planets that you would otherwise lose, but it will come at a cost of some offensive strength. Similarly, upgrading turrets might make sense if you are having trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could even be part of a path to victory. The general rule of thumb is to leave turrets and defensive ships as one of the lower research priorities unless you have a compelling reason to do otherwise -- and when you DO have a compelling reason, as you inevitably will if you play on higher difficulty levels, you'll be glad those turrets are there!

AI War:AI War