https://wiki.arcengames.com/index.php?title=AI_War:Are_Turrets_Useful%3F&feed=atom&action=historyAI War:Are Turrets Useful? - Revision history2024-03-29T07:39:11ZRevision history for this page on the wikiMediaWiki 1.34.2https://wiki.arcengames.com/index.php?title=AI_War:Are_Turrets_Useful%3F&diff=23908&oldid=prevZogheen: clean up, replaced: AI_War:Fleet_Command → AI War:AI War2015-02-01T17:47:03Z<p>clean up, replaced: AI_War:Fleet_Command → AI War:AI War</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This might save you from losing some planets that you would otherwise lose, but it will come at a cost of some offensive strength. Similarly, upgrading turrets might make sense if you are having trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could even be part of a path to victory. The general rule of thumb is to leave turrets and defensive ships as one of the lower research priorities unless you have a compelling reason to do otherwise -- and when you DO have a compelling reason, as you inevitably will if you play on higher difficulty levels, you'll be glad those turrets are there! </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This might save you from losing some planets that you would otherwise lose, but it will come at a cost of some offensive strength. Similarly, upgrading turrets might make sense if you are having trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could even be part of a path to victory. The general rule of thumb is to leave turrets and defensive ships as one of the lower research priorities unless you have a compelling reason to do otherwise -- and when you DO have a compelling reason, as you inevitably will if you play on higher difficulty levels, you'll be glad those turrets are there! </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>Zogheenhttps://wiki.arcengames.com/index.php?title=AI_War:Are_Turrets_Useful%3F&diff=23907&oldid=prevZogheen: Dominus Arbitrationis moved page AI War - Are Turrets Useful? to AI War:Are Turrets Useful? without leaving a redirect: Move to namespace2015-02-01T17:47:00Z<p>Dominus Arbitrationis moved page <a href="/index.php?title=AI_War_-_Are_Turrets_Useful%3F&action=edit&redlink=1" class="new" title="AI War - Are Turrets Useful? (page does not exist)">AI War - Are Turrets Useful?</a> to <a href="/index.php?title=AI_War:Are_Turrets_Useful%3F" title="AI War:Are Turrets Useful?">AI War:Are Turrets Useful?</a> without leaving a redirect: Move to namespace</p>
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</td></tr></table>Zogheenhttps://wiki.arcengames.com/index.php?title=AI_War:Are_Turrets_Useful%3F&diff=3090&oldid=prevKalzarius: Added note about hull bonuses2010-10-27T20:10:32Z<p>Added note about hull bonuses</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:10, 27 October 2010</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Q:''' Turrets don't increase the capacity of my mobile military forces, which seem to be the most useful ships. Why would I ever choose to upgrade turrets instead of my mobile ships? </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Q:''' Turrets don't increase the capacity of my mobile military forces, which seem to be the most useful ships. Why would I ever choose to upgrade turrets instead of my mobile ships? </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''A:''' Well, this is always a judgment call, and varies by situation. In most cases, if you are in a position of strength it does in fact make more sense to upgrade your mobile military. However, turrets tend to be stronger than their mobile counterparts, and may fill a niche not covered by your current forces -- the big tradeoff is that they are fixed in one position. So if you're struggling under the blows of incoming enemy waves, or if you have a lot of hostile wormholes to guard, one way to salvage the situation is to unlock higher tier regular turrets, basic, MLRS, tractor beam, or some more advanced turrets; counter-missile, tachyon beams, fortresses -- whatever makes sense.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''A:''' Well, this is always a judgment call, and varies by situation. In most cases, if you are in a position of strength it does in fact make more sense to upgrade your mobile military. However, turrets tend to be stronger than their mobile counterparts, and may fill a niche not covered by your current forces -- the big tradeoff is that they are fixed in one position. So if you're struggling under the blows of incoming enemy waves, or if you have a lot of hostile wormholes to guard, one way to salvage the situation is to unlock higher tier regular turrets, basic, MLRS, tractor beam, or some more advanced turrets; counter-missile, tachyon beams, fortresses -- whatever makes sense<ins class="diffchange diffchange-inline">. Check their hull-type bonuses and figure out which kind you need. Most Mark I turrets are available knowledge-free and cover every hull type</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This might save you from losing some planets that you would otherwise lose, but it will come at a cost of some offensive strength. Similarly, upgrading turrets might make sense if you are having trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could even be part of a path to victory. The general rule of thumb is to leave turrets and defensive ships as one of the lower research priorities unless you have a compelling reason to do otherwise -- and when you DO have a compelling reason, as you inevitably will if you play on higher difficulty levels, you'll be glad those turrets are there! </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This might save you from losing some planets that you would otherwise lose, but it will come at a cost of some offensive strength. Similarly, upgrading turrets might make sense if you are having trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could even be part of a path to victory. The general rule of thumb is to leave turrets and defensive ships as one of the lower research priorities unless you have a compelling reason to do otherwise -- and when you DO have a compelling reason, as you inevitably will if you play on higher difficulty levels, you'll be glad those turrets are there! </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[AI_War:Fleet_Command]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[AI_War:Fleet_Command]]</div></td></tr>
</table>Kalzariushttps://wiki.arcengames.com/index.php?title=AI_War:Are_Turrets_Useful%3F&diff=2898&oldid=prevDraco18s at 01:12, 26 October 20102010-10-26T01:12:42Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 01:12, 26 October 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Q:''' Turrets don't increase the capacity of my mobile military forces, which seem to be the most useful ships. Why would I ever choose to upgrade turrets instead of my mobile ships? </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Q:''' Turrets don't increase the capacity of my mobile military forces, which seem to be the most useful ships. Why would I ever choose to upgrade turrets instead of my mobile ships? </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''A:''' Well, this is always a judgment call, and varies by situation. In most cases, if you are in a position of strength it does in fact make more sense to upgrade your mobile military. However, turrets tend to be stronger than their mobile counterparts -- the big tradeoff is that they are fixed in one position. So if you're struggling under the blows of incoming enemy waves, or if you have a lot of hostile wormholes to guard, one way to salvage the situation is to unlock some more advanced turrets<del class="diffchange diffchange-inline">, tractor beams</del>, tachyon beams, fortresses -- whatever makes sense.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''A:''' Well, this is always a judgment call, and varies by situation. In most cases, if you are in a position of strength it does in fact make more sense to upgrade your mobile military. However, turrets tend to be stronger than their mobile counterparts<ins class="diffchange diffchange-inline">, and may fill a niche not covered by your current forces </ins>-- the big tradeoff is that they are fixed in one position. So if you're struggling under the blows of incoming enemy waves, or if you have a lot of hostile wormholes to guard, one way to salvage the situation is to unlock <ins class="diffchange diffchange-inline"> higher tier regular turrets, basic, MLRS, tractor beam, or </ins>some more advanced turrets<ins class="diffchange diffchange-inline">; counter-missile</ins>, tachyon beams, fortresses -- whatever makes sense.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This might save you from losing some planets that you would otherwise lose, but it will come at a cost of some offensive strength. Similarly, upgrading turrets might make sense if you are having trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could even be part of a path to victory. The general rule of thumb is to leave turrets and defensive ships as one of the lower research priorities unless you have a compelling reason to do otherwise -- and when you DO have a compelling reason, as you inevitably will if you play on higher difficulty levels, you'll be glad those turrets are there! </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This might save you from losing some planets that you would otherwise lose, but it will come at a cost of some offensive strength. Similarly, upgrading turrets might make sense if you are having trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could even be part of a path to victory. The general rule of thumb is to leave turrets and defensive ships as one of the lower research priorities unless you have a compelling reason to do otherwise -- and when you DO have a compelling reason, as you inevitably will if you play on higher difficulty levels, you'll be glad those turrets are there! </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[AI_War:Fleet_Command]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[AI_War:Fleet_Command]]</div></td></tr>
</table>Draco18shttps://wiki.arcengames.com/index.php?title=AI_War:Are_Turrets_Useful%3F&diff=29&oldid=prevDominus Arbitrationis: Created page with '<big>'''Why Would I Unlock Turrets Instead Of Mobile Ships?'''</big> '''Q:''' Turrets don't increase the capacity of my mobile military forces, which seem to be the most useful …'2009-06-11T04:02:15Z<p>Created page with '<big>'''Why Would I Unlock Turrets Instead Of Mobile Ships?'''</big> '''Q:''' Turrets don't increase the capacity of my mobile military forces, which seem to be the most useful …'</p>
<p><b>New page</b></p><div><big>'''Why Would I Unlock Turrets Instead Of Mobile Ships?'''</big><br />
<br />
'''Q:''' Turrets don't increase the capacity of my mobile military forces, which seem to be the most useful ships. Why would I ever choose to upgrade turrets instead of my mobile ships? <br />
<br />
'''A:''' Well, this is always a judgment call, and varies by situation. In most cases, if you are in a position of strength it does in fact make more sense to upgrade your mobile military. However, turrets tend to be stronger than their mobile counterparts -- the big tradeoff is that they are fixed in one position. So if you're struggling under the blows of incoming enemy waves, or if you have a lot of hostile wormholes to guard, one way to salvage the situation is to unlock some more advanced turrets, tractor beams, tachyon beams, fortresses -- whatever makes sense.<br />
<br />
This might save you from losing some planets that you would otherwise lose, but it will come at a cost of some offensive strength. Similarly, upgrading turrets might make sense if you are having trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could even be part of a path to victory. The general rule of thumb is to leave turrets and defensive ships as one of the lower research priorities unless you have a compelling reason to do otherwise -- and when you DO have a compelling reason, as you inevitably will if you play on higher difficulty levels, you'll be glad those turrets are there! <br />
<br />
[[AI_War:Fleet_Command]]</div>Dominus Arbitrationis