AI War:Armor

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Revision as of 11:06, 25 April 2012 by Ptarth (talk | contribs)
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This page is up to date for game version 5.033 and should still be correct.

Armor

Damage and Armor in AI War is given directly in numbers, so the armor value is simply subtracted from the attack damage.

So a shot with 1000 damage that hits a target with 500 armor would deal 500 damage.

There is a minimum cap of 20% that damage will not be reduced below, so a 1000 damage shot will always do at least 200 damage, regardless of the armor of the target struck.
There are also a few ships in the game, notable the Spire Armor Rotter that can temporarily reduce the armor of targets it strikes.
Armor Damage is cumulative so any ship in the game can be reduced to having no armor under the right circumstances.


Damage Calculation

Damage in AI War is not random and so the damage calculation is very straight forward and goes as follows:

(Attack of Attacking Ship) x (Attack Power Boosts) x (Attack Multiplier) - (Targets Armor) but to never be less then (Attack of Attack Ship) x 0.2

Attack of Attacking Ship: The Attack Power of the attacking ship.
This is found in the ship description box as "Attack: 1000"
Attack Power Boosts: The Attack Power Boost from other units with the "Attack Boost For Allied Ships" Ability.
If a ship is currently having it's attack boosted, it will show in the ship description box on the first line next to the ships name in yellow text as "Attack Power Boost: 20%"

In progress --Diazo 15:06, 25 April 2012 (UTC)




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