AI War:Armor Booster

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This page is up to date for game version 5.025 and should still be correct


Armor Booster
Strong fighter in its own right, it also gives a 2x armor rating bonus to nearby ships on your team.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Dark Matter Refractive 6 Light, 6 Ultra-Light, 6 Refractive, 6 Composite, 6 Polycrystal


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 19 2,000 6,000 2 sec 259,000 750 44 100 1,000 dmg/sec 19,000 dmg/sec Armor Boost For Allied Ships (3000 Range)
II 17 4,000 6,000 2 sec 518,000 1,500 44 100 2,000 dmg/sec 34,000 dmg/sec Armor Boost For Allied Ships (4000 Range)
III 15 6,000 6,000 2 sec 777,000 2,250 44 100 3,000 dmg/sec 45,000 dmg/sec Armor Boost For Allied Ships (5000 Range)
IV 13 8,000 6,000 2 sec 1,036,000 3,000 44 100 4,000 dmg/sec 52,000 dmg/sec Armor Boost For Allied Ships (6000 Range)


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 10 900 910 250 00:00:08 190 17,100 17,290 4,750 00:02:32
II 2,500 20 1,800 1,820 500 00:00:16 340 30,600 30,940 8,500 00:04:32
III 6,000 40 3,600 3,640 500 00:00:31 600 54,000 54,600 7,500 00:07:45
IV Adv Fac 60 5,400 5,460 500 00:00:46 780 70,200 70,980 6,500 00:09:58

Note: Armor Boost does not have a Mark V version.

How to use in your fleet

Armor boosters are effective survival multipliers, and give players a larger advantage in long-running battles versus the AI. The actual armor mechanic in 5.02x is a flat reduction in damage, so armor-boosters shine most against enemies with weak individual attacks (admittedly not that many). Note that the maximum reduction in damage is 80%, so the player cannot create invincible armies.

Being slow, the best use a lazy player will get is to utilise group-move until actual engagement happens, or pair armour boosters with vessels of similar speed.

How to counter when in the AI fleet

In the current version 5.026, armor has only a small affect on general gameplay. Armor boosters will enhance the survival of all enemy ships by a small percentage, but is itself very weak in damage. They only become significant problems when combined with [Armor Ship]]s, Space Tanks, and other such crafts explicitly emphasising armor protection (1500+) - in these cases it is prudent to down them first.

This forum thread is a 5.02x discussion on armor mechanics and useful for further perusal.




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