AI War:Current Post-3.120 Beta

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Prerelease 3.141

  • Balancing changes to Flak Turret: doubled explosion radius, reduced range by 1500 across the board, reduced metal/crystal cost to about 1/3rd of what it was.

Prerelease 3.140

  • Updated the in-game credits to reflect recent player contributions.
  • Orbital Command Station upgrades now provide more metal/crystal income, in order to make those upgrades more worthwhile. If you consider that an individual harvester produces 12 of metal or crystal, and if you consider how many harvesters can be built on most planets versus how much knowledge is required to get the command station upgrades, the upgrades were previously of lesser value than they should have been.
    • Mark II now provides 40 of each instead of 28 of each.
    • Mark III now provides 64 of each instead of 40 of each.
    • For the sake of comparison, the Mark I still produces 16 of each, and the Home command station still produces 80 of each.
  • Guard Posts now show on the top row of the planet intel summary.
  • New Hotkeys for galaxy map (likely to be changed to something else):
    • Alt+A+9 : switch to your alternate galaxy layout
    • Alt+A+(1-8) : switch to alternate galaxy layout of player 1-8 (respectively)
    • Alt+A+0 : switch to official galaxy layout
    • Please note that all alternate layouts start exactly the same as the official layout, but there's a flashing note in the bottom left of the screen if you're viewing an alternate layout.
  • While viewing your alternate galaxy layout you may:
    • Shift-left-click-drag planets around
    • Alt-left-click a planet to perform a basic automatic "pull in chains" operation that relocates subsidiary chains (defined as link cardinality <= 2) into a cluster near the clicked planet. On higher-connections-per-planet map types this may not help you at all; on snakes and spokes and such it can be a huge time-saver.
  • Added Flak Turrets: mkI, mkII, and mkIII. Graphics donated by HitmanN (with preliminary work and idea by superking, many thanks to both). The Flak Turrets have only received preliminary balancing, intended to be good against zenith viral shredders, cutlasses, and vampires, and mediocre against other very light ships, and only minorly effective against anything much bigger)
  • Extended "warp in the clowns" cheat to take 2 additional parameters (separated by commas), the first is a case-insensitive ForegroundObjectType name, the second is the base wave size (which is multiplied up down and sideways, but allows relative control)
  • Updated icon for Heavy Beam Cannons to a new graphic donated by HitmanN.

AI_War:Fleet_Command