Difference between revisions of "AI War:Cursed Golem"

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|[[File:AIWarCursedGolem.png|100px|left|Cursed Golem]] || valign="top" | The Cursed Golem is much less durable and decays much faster than other golems (the decay stops when powered down), but can project its high firepower over effectively infinite range.<br/>The [[AI Types|Golemite AI Type]] does not construct Cursed Golems.
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|[[File:AIWarCursedGolem.png|100px|left|Cursed Golem]] || valign="top" | The Cursed Golem is much less durable and decays much faster than other golems (the decay stops when powered down), but can project its high firepower over effectively infinite range.
 
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{{AIWarBrokenGolemGlobal}}
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The Golemite [[AI War:AI Type|AI Type]] doesn't use that kind of golem.
  
 
== Base Stats ==
 
== Base Stats ==

Latest revision as of 09:34, 21 July 2016


This page is up to date for game version 6.013 and is probably outdated.


Cursed Golem
The Cursed Golem is much less durable and decays much faster than other golems (the decay stops when powered down), but can project its high firepower over effectively infinite range.

This unit is a Golem and is part of the Broken Golems Minor Faction.

The Golemite AI Type doesn't use that kind of golem.

Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Energy Burst Ultra-Heavy Sniper Shots, Fusion Cutters, Black Hole Machines, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
20x160,000 603,000 2 sec 60,000,000 0 64 Inf 1,600,000 dmg/sec Self Attrition Time 60:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 10,000, Gathers Scout Intel


Metal Cost Crystal Cost Total Cost Energy Cost Build Time
3,000,000 3,000,000 6,000,000 10,000 12:00:01

How to use in your fleet

These are quite cheap to use, and a steal at +10 AIP.

Best for beachheading or hacking on offence. Their only weakness is radar dampening or ships closing to knife-fight range. Escorting these golems is advised.

On defence, just park them somewhere far away.

How to counter when in the AI fleet

Standard golem counters apply (artillery golem, spirecraft rams/penetrators/implosion).

Moderate/high priority to kill.




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