AI War:Deepstrike Threatening

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This page is a work in progress. Some information may not be up to date, difficult to read, unfinished, etc.

When Human units are more than 4 hops away from any Human or neutral planets, the AI triggers a Deepstrike Threatening protocol. While this protocol is active, a warning is displayed in the top-left panel: "AI is gathering threat because of your deepstrike on {PlanetName}." and the AI players spawn units directly as Threat.

TODO

  • How many units (budget) and at which frequency?
  • Where?