Difference between revisions of "AI War:Do Shots Miss"

From Arcen Wiki
Jump to navigation Jump to search
(Expanded info about armor)
m (clean up, replaced: AI_War_-_ → AI War:)
 
(4 intermediate revisions by 3 users not shown)
Line 3: Line 3:
 
'''Q:''' I notice that a lot of the time, a shot will hit a ship, but no damage will be dealt. This seems to happen a significant amount of the time, and is frustrating because I can see the shot hit the ship, it makes the little green wave animation.  
 
'''Q:''' I notice that a lot of the time, a shot will hit a ship, but no damage will be dealt. This seems to happen a significant amount of the time, and is frustrating because I can see the shot hit the ship, it makes the little green wave animation.  
  
'''A:''' The above question refers only to pre-4.0 versions, in which shields and range were put through a complex math equation with a random element in order to determine if the shot would miss.  In version 4.0 and later of the game, shots never miss -- the green wave animation is only shown when a shot hits a forcefield, but damage is still dealt to the forcefield.
+
'''A:''' The above question refers only to '''pre-4.0''' versions, in which shields and range were put through a complex math equation with a random element in order to determine if the shot would miss.  In version 4.0 and later of the game, shots never miss -- the green wave animation is only shown when a shot hits a forcefield, but damage is still dealt to the forcefield.
  
 
In short: ships either have a 100% chance of hitting an enemy target, or a 0% chance.  If it's inside the range circle, there's a 100% chance.  Outside, 0%.  There is no dice-roll-style random component at all (which we think makes more sense for a strategy game).
 
In short: ships either have a 100% chance of hitting an enemy target, or a 0% chance.  If it's inside the range circle, there's a 100% chance.  Outside, 0%.  There is no dice-roll-style random component at all (which we think makes more sense for a strategy game).
Line 13: Line 13:
 
'''Armor Rating'''
 
'''Armor Rating'''
  
Armor does not affect the ability of one ship to hit another ship.  Rather, it linearly reduces the amount of incoming damage, but not below a floor of 5% of the total amount of damage that would have been dealt.  This makes highly-armored ships take longer to kill, but it doesn't make them any harder to hit.  Armor is simply subtracted from the incoming damage (so 5000 damage against 1000 armor does a 4000 loss in hit points) down to a minimum to 5% of the base value (5000 damage against 5000 armor does a 250 loss in hit points).  Damage multipliers increase the base damage ''before'' armor is applied.
+
Armor does not affect the ability of one ship to hit another ship.  Rather, it linearly reduces the amount of incoming damage, but not below a floor of 20% of the total amount of damage that would have been dealt.  This makes highly-armored ships take longer to kill, but it doesn't make them any harder to hit.  Armor is simply subtracted from the incoming damage (so 5000 damage against 1000 armor does a 4000 loss in hit points) down to a minimum to 20% of the base value (5000 damage against 5000 armor does a 1000 loss in hit points).  Damage multipliers increase the base damage ''before'' armor is applied.
  
[[AI_War:Fleet_Command]]
+
 
 +
'''See the new [[AI War:Combat_System|combat system page]] for more information.'''
 +
 
 +
 
 +
[[AI War:AI War]]

Latest revision as of 19:48, 1 February 2015

Do Shots Miss Sometimes?

Q: I notice that a lot of the time, a shot will hit a ship, but no damage will be dealt. This seems to happen a significant amount of the time, and is frustrating because I can see the shot hit the ship, it makes the little green wave animation.

A: The above question refers only to pre-4.0 versions, in which shields and range were put through a complex math equation with a random element in order to determine if the shot would miss. In version 4.0 and later of the game, shots never miss -- the green wave animation is only shown when a shot hits a forcefield, but damage is still dealt to the forcefield.

In short: ships either have a 100% chance of hitting an enemy target, or a 0% chance. If it's inside the range circle, there's a 100% chance. Outside, 0%. There is no dice-roll-style random component at all (which we think makes more sense for a strategy game).

Radar Jamming

Radar jamming shrinks the circle of effectiveness, but inside that circle it's still 100% effective.

Armor Rating

Armor does not affect the ability of one ship to hit another ship. Rather, it linearly reduces the amount of incoming damage, but not below a floor of 20% of the total amount of damage that would have been dealt. This makes highly-armored ships take longer to kill, but it doesn't make them any harder to hit. Armor is simply subtracted from the incoming damage (so 5000 damage against 1000 armor does a 4000 loss in hit points) down to a minimum to 20% of the base value (5000 damage against 5000 armor does a 1000 loss in hit points). Damage multipliers increase the base damage before armor is applied.


See the new combat system page for more information.


AI War:AI War