AI War:Electric Shuttle

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This page was designed for release 5.026 and is likely extremely inaccurate.


Electric Shuttle
Slow moving, but emits lightning into nearby enemy ships.>br/>

Each blast can hit up to 200 targets, but can concentrate their full power against any group (of eligible targets) larger than 40. Against groups smaller than 40 some of the power is wasted. Stronger than their stats look in midsize-to-large groups.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Major Electric Composite


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 24 1,600 7,000 20 sec 420,000 300 44 100 80 dmg/sec 1,920 dmg/sec Strikes All Enemies In Range Personal Attack Boost Limited To +100% Armor Piercing 999,999
II 22 3,200 7,000 20 sec 840,000 600 44 100 160 dmg/sec 3,520 dmg/sec Strikes All Enemies In Range Personal Attack Boost Limited To +100% Armor Piercing 999,999
III 19 4,800 7,000 20 sec 1,260,000 900 44 100 240 dmg/sec 4,560 dmg/sec Strikes All Enemies In Range Personal Attack Boost Limited To +100% Armor Piercing 999,999
IV 17 6,400 7,000 20 sec 1,680,000 1,200 44 100 320 dmg/sec 5,440 dmg/sec Strikes All Enemies In Range Personal Attack Boost Limited To +100% Armor Piercing 999,999

Note: DPS shown is for a single hit.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 600 3,000 3,600 400 00:00:25 14,400 72,000 86,400 9,600 00:10:00
II 2,500 1,200 6,000 7,200 800 00:00:50 26,400 132,000 158,400 17,600 00:18:20
III 6,000 2,400 12,000 14,400 800 00:01:40 45,600 228,000 273,600 15,200 00:31:40
IV Adv Fac 3,600 18,000 21,600 800 00:02:30 61,200 306,000 367,200 13,600 00:42:30

Note: Elec Shuttle does not have a Mark V version.

How to use in your fleet

The damage statistics are deceptive on this unit. A single shuttle has 200 'shots' each time it fires. If there are 200 or more units in range, it hits 200 units once each. So the Mk I single unit DPS is actually 16,000 dmg/sec if all 200 'shots' in the salvo hit. If there are less then 200 units in range, each unit in range gets hit multiple times until all 200 'shots' have hit a target. However, no ship can be hit more then 5 times by a salvo, so if there are fewer then 40 ships in range, the ships in range take 5 'shots' each and the remainder of the salvo does not hit anything.

What this means is that Electric Shuttles are effectively powerful attritioning ships, very useful when fighting short-range swarms and worm-hole defenses. As long as you bring ships that actually make the kill, these ships will make the job generally quicker.

NB: A contributor should check its targeting routine to see if it holds fire until more than a few ships are in range. Otherwise it is more effective to power down these judiciously, as an advanced tactic.

How to counter when in the AI fleet

Coming soon




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