AI War:Etherjet

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This page was designed for release 5.026 and is likely extremely inaccurate.


Etherjet
Blazing fast cloaked fighter that can grapple an enemy ship and drag it.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Missile Refractive Tractor Beams Paralysis Attacks Mines 4 Light, 4 Heavy, 4 Ultra-Heavy, 4 Polycrystal


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 147 2,400 4,250 3 sec 33,600 0 120 800 800 dmg/sec 117,600 dmg/sec Cloaking 1x Tractor Beam (3750 Range)
II 132 4,800 4,500 3 sec 67,200 0 120 800 1,600 dmg/sec 211,200 dmg/sec Cloaking 1x Tractor Beam (4000 Range)
III 117 7,200 4,750 3 sec 100,800 0 120 800 2,400 dmg/sec 280,800 dmg/sec Cloaking 1x Tractor Beam (4250 Range)
IV 102 9,600 5,000 3 sec 134,400 0 120 800 3,200 dmg/sec 326,400 dmg/sec Cloaking 1x Tractor Beam (4500 Range)


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 60 180 240 100 00:00:02 8,820 26,460 35,280 14,700 00:04:54
II 2,500 120 360 480 200 00:00:03 15,840 47,520 63,360 26,400 00:06:36
III 6,000 240 720 960 200 00:00:06 28,080 84,240 112,320 23,400 00:11:42
IV Adv Fac 360 1,080 1,440 200 00:00:09 36,720 110,160 146,880 20,400 00:15:18

Note: EtherJet does not have a Mark V version.

How to use in your fleet

Sporting both anti-Fighter and anti-Bomber bonuses, these craft are mostly beneficial to micro-attentive players. Unlocking Etherjets give players a new tactical option in the ability to manoeuvre enemy fleetships. Effective tactics include deliberately dragging stand-off artillery (epitomized by the Zenith Bombard) back to friendly craft, and delaying a portion of invading forces (Bombers, Eye Bots, etc.) bearing down on critical structures by moving them out of range. For these reason, etherjets are deliberately brittle and will suicidally charge ahead of your main fleet in FRD-mode unless prevented. Keep them out of FRD.

An alternative use of etherjets is siphoning defenders waiting on the hostile side of a wormhole to thin some numbers before a full assault. This works best when the local Tachyon Guardian has been destroyed, and a damage soaker is available to divert enemy fire as the etherjets do their work.

NB: Etherjets are available as mercenaries, if the player needs a last-ditch attempt to keep bombers away from their critical structures.

How to counter when in the AI fleet

Etherjets are fairly weak in direct combat - however, it is the AI-behaviour that one should be worried about. An etherjet with captured prey will likely retreat into AI territory and release additional threat ships. This becomes particularly hazardous when its destination is a mark-IV world. If you are unable to kill the etherjet before it escapes, you can either wait for the tractored-ship to kill the etherjet or scrap (delete) them. Note that all ships are allowed to fire upon the ship that's tractoring them, so even Spire Gravity Rippers can kill etherjets.




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