Difference between revisions of "AI War:Fallen Spire Campaign"

From Arcen Wiki
Jump to navigation Jump to search
m (Stewed moved page Fallen Spire Campaign to AI War:Fallen Spire Campaign: Moving AI data to new namespace)
m (Added links)
Line 1: Line 1:
 
[[Category:AIWar]]
 
[[Category:AIWar]]
 
Place holder page as upon searching the wiki I do not see a master page for the Fallen Spire campaign.<br/><br/>
 
Place holder page as upon searching the wiki I do not see a master page for the Fallen Spire campaign.<br/><br/>
This page will probably include the information from [[AI War:What_Is_The_Fallen_Spire_Minor_Faction]] and include links to the [[AI War:Fallen_Spire_Walkthrough]] and [[AI War:How_The_Fallen_Spire_Campaign_Really_Works]] page.<br/><br/>
+
This page will probably include the information from [[AI War:What Is The Fallen Spire Minor Faction|What is the Fallen Spire Minor Faction]] and include links to the [[AI War:Fallen Spire Walkthrough|Fallen Spire Walkthrough]] and [[AI War:How The Fallen Spire Campaign Really Works|How the Fallen Spire Campaign Really Works]] page.<br/><br/>
  
The walkthrough probably needs an editing pass, I'd like to see the in-game journal entries in there somewhere. The How the Campaign Really Works page is probably fine, that is all the back-end numbers.
+
The walkthrough probably needs an editing pass, I'd like to see the in-game [[AI War:Fallen Spire Journal Entries|journal entries]] in there somewhere. The How the Campaign Really Works page is probably fine, that is all the back-end numbers.
  
 
<br/><br/>
 
<br/><br/>

Revision as of 08:47, 27 February 2015

Place holder page as upon searching the wiki I do not see a master page for the Fallen Spire campaign.

This page will probably include the information from What is the Fallen Spire Minor Faction and include links to the Fallen Spire Walkthrough and How the Fallen Spire Campaign Really Works page.

The walkthrough probably needs an editing pass, I'd like to see the in-game journal entries in there somewhere. The How the Campaign Really Works page is probably fine, that is all the back-end numbers.



Actual page start here:
First journal blurb as an intro
Copy-paste a lot of the info from the What Is the Spire existing page, but expanded?
Link to full walkthrough
Link to How the Campaign really works page




AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary