Difference between revisions of "AI War:Gifting Ships"

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(Created page with '<big>'''What Are The Rules For Gifting Ships Between Players?'''</big> '''Q:''' I'm playing a game, in which I apparently can't give units. My partner tried to gift me some as w…')
 
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'''Q:''' So would it work in this situation?  I have parasites, and they took over a tier 3 Tank. I try to give it to my ally, who started with tanks.  Should that work?
 
'''Q:''' So would it work in this situation?  I have parasites, and they took over a tier 3 Tank. I try to give it to my ally, who started with tanks.  Should that work?
  
'''A:''' That will work if your buddy has tier 3 tanks unlocked.  He has to have tier 3 tanks specifically, not just tanks in general.  This prevents people from cheating the pop caps and avoiding knowledge expenditures -- for example, if you and I are playing, and you unlock Anti-Armor Mark II and I unlock Raid Starships, then I could just give you Raid Starships and you could give me Anti-Armors, and we'd be cheating the knowledge unlocks and making everything a lot easier.
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'''A:''' That will work if your buddy has tier 3 tanks unlocked.  He has to have tier 3 tanks specifically, not just tanks in general.  This prevents people from cheating the pop caps and avoiding knowledge expenditures -- for example, if you and I are playing, and you unlock Anti-Armor Mark II and I unlock Raid Starships II, then I could just give you Raid Starships and you could give me Anti-Armors, and we'd be cheating the knowledge unlocks and making everything a lot easier.
  
Parasites let you take yourself over your pop cap, or capture ships that you otherwise could never have, but that ability doesn't transfer to giving infinite captured ships to allies. Once a ship has been reclaimed by a parasite, it really doesn't keep track of whether it originally came from a parasite or whether it was built by default.  I think that could get more confusing, if you have a mix of fighters that were captured and built, for instance, and there were different gifting rules for some but not others...
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Parasites let you capture ships that you otherwise could never have, but that ability doesn't transfer to giving captured ships to allies. A ship captured by parasites is no different than a ship built from a dock, and as such as the same gifting restrictions.  
  
 
[[AI_War:Fleet_Command]]
 
[[AI_War:Fleet_Command]]

Revision as of 19:06, 26 October 2010

What Are The Rules For Gifting Ships Between Players?

Q: I'm playing a game, in which I apparently can't give units. My partner tried to gift me some as well, and that failed too. Is this a bug?

A: The main rule is that you can only give units both of you have access to and which don't go over your unit limits.

Q: So would it work in this situation? I have parasites, and they took over a tier 3 Tank. I try to give it to my ally, who started with tanks. Should that work?

A: That will work if your buddy has tier 3 tanks unlocked. He has to have tier 3 tanks specifically, not just tanks in general. This prevents people from cheating the pop caps and avoiding knowledge expenditures -- for example, if you and I are playing, and you unlock Anti-Armor Mark II and I unlock Raid Starships II, then I could just give you Raid Starships and you could give me Anti-Armors, and we'd be cheating the knowledge unlocks and making everything a lot easier.

Parasites let you capture ships that you otherwise could never have, but that ability doesn't transfer to giving captured ships to allies. A ship captured by parasites is no different than a ship built from a dock, and as such as the same gifting restrictions.

AI_War:Fleet_Command