https://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&feed=atom&action=historyAI War:Hybrid Hives - Revision history2024-03-29T10:30:09ZRevision history for this page on the wikiMediaWiki 1.34.2https://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&diff=25947&oldid=prev130.43.180.32 at 15:31, 26 May 20152015-05-26T15:31:32Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 15:31, 26 May 2015</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:''For detail about the Hives themselves, see [[AI-Neinzul Hybrid]].''</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:''For detail about the Hives themselves, see [[<ins class="diffchange diffchange-inline">AI War:</ins>AI-Neinzul Hybrid]].''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Currently In Development ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Currently In Development ==</div></td></tr>
</table>130.43.180.32https://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&diff=24007&oldid=prevZogheen: clean up, replaced: AI_War:Fleet_Command → AI War:AI War, AI War - → AI War:2015-02-01T18:03:48Z<p>clean up, replaced: AI_War:Fleet_Command → AI War:AI War, AI War - → AI War:</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:03, 1 February 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== What Are Hybrid Hives? ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== What Are Hybrid Hives? ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hybrid Hives are an optional AI Plot introduced in the [[AI War <del class="diffchange diffchange-inline">- </del>Children of Neinzul|Children of Neinzul]] micro-expansion. They are commonly called simply "Hybrids".</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hybrid Hives are an optional AI Plot introduced in the [[AI War<ins class="diffchange diffchange-inline">:</ins>Children of Neinzul|Children of Neinzul]] micro-expansion. They are commonly called simply "Hybrids".</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you have not played with Hybrid Hives yet and like interesting surprises, you may want to go do that before reading further to avoid spoiling that initial discovery.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you have not played with Hybrid Hives yet and like interesting surprises, you may want to go do that before reading further to avoid spoiling that initial discovery.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>So our solution was to take advantage of an expansion's development budget to create a sort of minor-faction-ish "add-on" to the existing AI that can scratch the real "itch" that's driving these requests, without actually modifying the existing AI or potentially depriving it of in-game resources. Even if the Hybrids do poorly, the main AI won't be hurt much, and if they succeed they are a more dangerous and proactive opponent than anything previously available in AI War.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>So our solution was to take advantage of an expansion's development budget to create a sort of minor-faction-ish "add-on" to the existing AI that can scratch the real "itch" that's driving these requests, without actually modifying the existing AI or potentially depriving it of in-game resources. Even if the Hybrids do poorly, the main AI won't be hurt much, and if they succeed they are a more dangerous and proactive opponent than anything previously available in AI War.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">AI_War</del>:<del class="diffchange diffchange-inline">Fleet_Command</del>]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[<ins class="diffchange diffchange-inline">AI War</ins>:<ins class="diffchange diffchange-inline">AI War</ins>]]</div></td></tr>
</table>Zogheenhttps://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&diff=24006&oldid=prevZogheen: Dominus Arbitrationis moved page AI War - Hybrid Hives to AI War:Hybrid Hives without leaving a redirect: Move to namespace2015-02-01T18:03:45Z<p>Dominus Arbitrationis moved page <a href="/index.php?title=AI_War_-_Hybrid_Hives&action=edit&redlink=1" class="new" title="AI War - Hybrid Hives (page does not exist)">AI War - Hybrid Hives</a> to <a href="/index.php?title=AI_War:Hybrid_Hives" title="AI War:Hybrid Hives">AI War:Hybrid Hives</a> without leaving a redirect: Move to namespace</p>
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</td></tr></table>Zogheenhttps://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&diff=10779&oldid=prevMad Rubicant: hatnote: "For detail about the Hives themselves, see AI-Neinzul Hybrid."2012-06-06T14:22:42Z<p>hatnote: "For detail about the Hives themselves, see <a href="/index.php?title=AI-Neinzul_Hybrid&action=edit&redlink=1" class="new" title="AI-Neinzul Hybrid (page does not exist)">AI-Neinzul Hybrid</a>."</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:22, 6 June 2012</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:''For detail about the Hives themselves, see [[AI-Neinzul Hybrid]].''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Currently In Development ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Currently In Development ==</div></td></tr>
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</table>Mad Rubicanthttps://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&diff=4618&oldid=prevHan SoLow: /* What Do Hybrids Do? */2011-02-17T01:38:43Z<p><span dir="auto"><span class="autocomment">What Do Hybrids Do?</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 01:38, 17 February 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Build defensive structures on AI planets.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Build defensive structures on AI planets.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Build additional Hybrid-supporting facilities on AI planets.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Build additional Hybrid-supporting facilities on AI planets.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Not implemented yet (as of version <del class="diffchange diffchange-inline">3</del>.<del class="diffchange diffchange-inline">176</del>), but some dastardly and inconvenient things like recolonizing neutral planets (by rebuilding the command station and warp gate).</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Not implemented yet (as of version <ins class="diffchange diffchange-inline">5</ins>.<ins class="diffchange diffchange-inline">000</ins>), but some dastardly and inconvenient things like recolonizing neutral planets (by rebuilding the command station and warp gate).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== What's Actually Going On? ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== What's Actually Going On? ==</div></td></tr>
</table>Han SoLowhttps://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&diff=2105&oldid=prevKeith.lamothe: /* Currently In Development */2010-08-10T17:28:45Z<p><span dir="auto"><span class="autocomment">Currently In Development</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:28, 10 August 2010</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The features described here are still in development and this wiki page will probably not remain 100% up-to-date as more prereleases are pushed out. This page is currently up to date as of version 3.<del class="diffchange diffchange-inline">175</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The features described here are still in development and this wiki page will probably not remain 100% up-to-date as more prereleases are pushed out. This page is currently up to date as of version 3.<ins class="diffchange diffchange-inline">176</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== What Are Hybrid Hives? ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== What Are Hybrid Hives? ==</div></td></tr>
</table>Keith.lamothehttps://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&diff=2104&oldid=prevKeith.lamothe: /* What To Expect */2010-08-10T17:28:30Z<p><span dir="auto"><span class="autocomment">What To Expect</span></span></p>
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<td colspan="2" class="diff-lineno">Line 76:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== What To Expect ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== What To Expect ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The first batch of Hybrid Hives will be spawned (on MkIV+ worlds) at about the <del class="diffchange diffchange-inline">15 </del>minute mark. These will be neophytes and only mount MkI modules and can only control a small number of MkI drone ships. Once they get their initial module loadout and drones, each one will pick a planet to defend. Only AI planets bordering a non-AI planet are eligible, and they prefer planets with something important like an Advanced Factory, ARS, or that threaten many of your worlds.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The first batch of Hybrid Hives will be spawned (on MkIV+ worlds) at about the <ins class="diffchange diffchange-inline">20 </ins>minute mark. These will be neophytes and only mount MkI modules and can only control a small number of MkI drone ships. Once they get their initial module loadout and drones, each one will pick a planet to defend. Only AI planets bordering a non-AI planet are eligible, and they prefer planets with something important like an Advanced Factory, ARS, or that threaten many of your worlds.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Half an hour </del>after spawning (so around <del class="diffchange diffchange-inline">45 </del>minutes in), the first batch of Neophytes will mature into either the Attacker class or the Defender class (Builder will be added later). This will cancel their current mission and make them eligible for MkII modules and drones (and more drones). This generally means that they will fly to the nearest MkII+ equipment module factory to refit, though generally they won't intentionally seek out a MkII+ drone spawner unless they are now at less than half their max drones (though if they pass through a system with such a drone spawner they will use it while they are there).</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">About 35 minutes </ins>after spawning (so around <ins class="diffchange diffchange-inline">55 </ins>minutes in), the first batch of Neophytes will mature into either the Attacker class or the Defender class (Builder will be added later). This will cancel their current mission and make them eligible for MkII modules and drones (and more drones). This generally means that they will fly to the nearest MkII+ equipment module factory to refit, though generally they won't intentionally seek out a MkII+ drone spawner unless they are now at less than half their max drones (though if they pass through a system with such a drone spawner they will use it while they are there).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Once equipped, the defenders will take a DefendPlanet mission much like the Neophytes did. The attackers will take an AttackPlanet mission for one of your planets. This selection is very similar to the DefendPlanet selection in that it has to be a human planet bordering a non-human world (actually, probably has to border an AI world, though that may be changed) and it prioritizes MkIV construction capacity, how many of your systems it is protecting, and how many resource extraction points it has. Attackers will go to a friendly system adjacent to the target and hang out at the command station until all Attackers with the same target are on adjacent planets, they then proceed to their respective wormholes and wait again, and once all are close to the target wormholes they actually go through and start busting stuff up.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Once equipped, the defenders will take a DefendPlanet mission much like the Neophytes did. The attackers will take an AttackPlanet mission for one of your planets. This selection is very similar to the DefendPlanet selection in that it has to be a human planet bordering a non-human world (actually, probably has to border an AI world, though that may be changed) and it prioritizes MkIV construction capacity, how many of your systems it is protecting, and how many resource extraction points it has. Attackers will go to a friendly system adjacent to the target and hang out at the command station until all Attackers with the same target are on adjacent planets, they then proceed to their respective wormholes and wait again, and once all are close to the target wormholes they actually go through and start busting stuff up.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Generally, this results in the first Attacker-Hybrid assault on one of your systems <del class="diffchange diffchange-inline">at </del>the <del class="diffchange diffchange-inline">50-minute or </del>1-hour mark. If you're playing a map with long paths (snake is an extreme example) it may be later, if you're playing a map with very short paths (x-shaped or the like) it may take a bit less time. In any event, you could be looking at 7+ Hybrids plus their subfleets attacking your homeworld and giving you an early loss.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Generally, this results in the first Attacker-Hybrid assault on one of your systems <ins class="diffchange diffchange-inline">a bit after </ins>the 1-hour mark. If you're playing a map with long paths (snake is an extreme example) it may be later, if you're playing a map with very short paths (x-shaped or the like) it may take a bit less time. In any event, you could be looking at 7+ Hybrids plus their subfleets attacking your homeworld and giving you an early loss.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Even before this attack, the Neophytes and Defenders (and Attackers that are still in the staging phase) can really tear up your offensive fleets if they are in large enough groups. Hybrids are fast and will pursue your forces as soon as you enter the system rather than waiting for you to get close like most guard-post based AI ships. If you only have a few border worlds this can lead to high concentrations of Hybrids on all planets you can attack and basically end the game for you or force you to use nukes early (which is a really bad sign for your potential to win).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Even before this attack, the Neophytes and Defenders (and Attackers that are still in the staging phase) can really tear up your offensive fleets if they are in large enough groups. Hybrids are fast and will pursue your forces as soon as you enter the system rather than waiting for you to get close like most guard-post based AI ships. If you only have a few border worlds this can lead to high concentrations of Hybrids on all planets you can attack and basically end the game for you or force you to use nukes early (which is a really bad sign for your potential to win).</div></td></tr>
</table>Keith.lamothehttps://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&diff=2103&oldid=prevKeith.lamothe: /* So What Do I Do? */2010-08-10T17:27:31Z<p><span dir="auto"><span class="autocomment">So What Do I Do?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:27, 10 August 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l101" >Line 101:</td>
<td colspan="2" class="diff-lineno">Line 101:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Destroying a hive-spawner will significantly help you, as it reduces how many new Hybrids spawn and also reduces the overall "population cap" of Hybrids that can be "in play" for that player at once. Destroying ALL hive-spawners will prevent ANY new Hybrids from spawning, and if you can then wipe out all the existing Hybrids you've defeated them entirely (keep in mind that we have a high-tier builder hybrid class planned that can potentially build new hive-spawners, but not if they're dead). Of course, hive spawners are only on MkIV+ worlds, which makes them tough to reach.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Destroying a hive-spawner will significantly help you, as it reduces how many new Hybrids spawn and also reduces the overall "population cap" of Hybrids that can be "in play" for that player at once. Destroying ALL hive-spawners will prevent ANY new Hybrids from spawning, and if you can then wipe out all the existing Hybrids you've defeated them entirely (keep in mind that we have a high-tier builder hybrid class planned that can potentially build new hive-spawners, but not if they're dead). Of course, hive spawners are only on MkIV+ worlds, which makes them tough to reach.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Destroying a drone-spawner or equipment-module-factory will reduce the number of places a Hybrid can get its normal equipment and subfleet, and potentially increase the "round trip" distance from your territory to its resupply points. If you're trying to catch and kill Hybrids you probably want to _not_ destroy the equipment module factories near your territory, as fleeing Hybrids will likely flee there and you may get an extra chance to catch them there (though be careful, they'll probably get their forcefield back before you can hit them, and possibly retreat yet again).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Destroying a drone-spawner or equipment-module-factory will reduce the number of places a Hybrid can get its normal equipment and subfleet, and potentially increase the "round trip" distance from your territory to its resupply points. If you're trying to catch and kill Hybrids you probably want to _not_ destroy the equipment module factories near your territory, as fleeing Hybrids will likely flee there and you may get an extra chance to catch them there (though be careful, they'll probably get their forcefield back before you can hit them, and possibly retreat yet again).</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Destroying a construction-module-factory <del class="diffchange diffchange-inline">won't do much right now since we haven't implemented </del>the builder <del class="diffchange diffchange-inline">classes, but once that</del>'<del class="diffchange diffchange-inline">s in it will be fairly important </del>to <del class="diffchange diffchange-inline">clean these out</del>. <del class="diffchange diffchange-inline">Particularly </del>the <del class="diffchange diffchange-inline">higher level ones that will enable high</del>-<del class="diffchange diffchange-inline">tier builders to do some rather nasty things</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Destroying a construction-module-factory <ins class="diffchange diffchange-inline">will reduce </ins>the <ins class="diffchange diffchange-inline">number of places a </ins>builder <ins class="diffchange diffchange-inline">type can get its construction materials. If they</ins>'<ins class="diffchange diffchange-inline">re trying </ins>to <ins class="diffchange diffchange-inline">reinforce a particular border world this can really increase their "round trip time" for each construction</ins>. <ins class="diffchange diffchange-inline">Also, eliminating all Mk IV construction-module-factories will cut off </ins>the <ins class="diffchange diffchange-inline">supply of parts necessary to build new Hive spawners or Colonizer modules (though a Hybrid could still mature to the point of being able to build new Mk IV construction-module</ins>-<ins class="diffchange diffchange-inline">factories using parts from a Mk III factory, and so on)</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Miscellaneous Notes ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Miscellaneous Notes ==</div></td></tr>
</table>Keith.lamothehttps://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&diff=2102&oldid=prevKeith.lamothe: /* What's Actually Going On? */2010-08-10T17:24:48Z<p><span dir="auto"><span class="autocomment">What's Actually Going On?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:24, 10 August 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l53" >Line 53:</td>
<td colspan="2" class="diff-lineno">Line 53:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*** If I have module slots that are empty or contain modules of a lower level than what I'm eligible to build, assign RefitModules mission.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*** If I have module slots that are empty or contain modules of a lower level than what I'm eligible to build, assign RefitModules mission.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*** If I'm coordinating less than half the drones I can coordinate, assign ReplenishDrone mission.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*** If I'm coordinating less than half the drones I can coordinate, assign ReplenishDrone mission.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*** If I can take AttackPlanet, DefendPlanet, or ColonizePlanet missions, evaluate each planet for strategic value and use a random number to decide between them, and assign the corresponding mission (<del class="diffchange diffchange-inline">I'll be adding a mission for building defensive structures for the "builder" class, etc, this is just what's there right now, though </del>Colonize is currently disabled).</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*** If I can take AttackPlanet, DefendPlanet<ins class="diffchange diffchange-inline">, BuildDefensiveStructures, BuildHybridFacilities</ins>, or ColonizePlanet missions, evaluate each planet for strategic value and use a random number to decide between them, and assign the corresponding mission (Colonize is currently disabled).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Hybrids accumulate "Maturity" points over time. These are basically "experience points", and when the Hybrid hits a threshold defined by its current class it randomly picks one of the classes it is eligible to upgrade to and becomes that class (resetting xp to zero). Classing up changes which missions can be taken (and generally cancels the current mission), increases MaturityLevel which roughly corresponds to Mark level and controls the highest Mk of module and drone that the Hybrid can build or coordinate, and also (generally) increases the number of drones that the Hybrid can coordinate. The class "path" is basically:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Hybrids accumulate "Maturity" points over time. These are basically "experience points", and when the Hybrid hits a threshold defined by its current class it randomly picks one of the classes it is eligible to upgrade to and becomes that class (resetting xp to zero). Classing up changes which missions can be taken (and generally cancels the current mission), increases MaturityLevel which roughly corresponds to Mark level and controls the highest Mk of module and drone that the Hybrid can build or coordinate, and also (generally) increases the number of drones that the Hybrid can coordinate. The class "path" is basically:</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l60" >Line 60:</td>
<td colspan="2" class="diff-lineno">Line 60:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Attacker can only take AttackPlanet, and can upgrade to "Captain" (which upgrades to "Admiral") or "Beseiger" (which upgrades to "Annihilator" or "Ninja"). The distinctions between the upper tier classes are not all implemented yet, but there will be a general distinction between "can control more drones" and "is more powerful personally", and which specific dastardly nasty things it can do to overly stubborn player defenses.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Attacker can only take AttackPlanet, and can upgrade to "Captain" (which upgrades to "Admiral") or "Beseiger" (which upgrades to "Annihilator" or "Ninja"). The distinctions between the upper tier classes are not all implemented yet, but there will be a general distinction between "can control more drones" and "is more powerful personally", and which specific dastardly nasty things it can do to overly stubborn player defenses.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Defender can only take DefendPlanet, and upgrades into "Stalwart" (which upgrades into "Champion"). These will be less interesting than the Attacker or Builder types, but serve a very important role of clustering around and defending planets it expects the humans will want to take (Advanced Factory planets if the humans don't have an existing means of producing Mk IV ships, ARS planets, planets that threaten lots of human planets, etc).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Defender can only take DefendPlanet, and upgrades into "Stalwart" (which upgrades into "Champion"). These will be less interesting than the Attacker or Builder types, but serve a very important role of clustering around and defending planets it expects the humans will want to take (Advanced Factory planets if the humans don't have an existing means of producing Mk IV ships, ARS planets, planets that threaten lots of human planets, etc).</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** Builder types are <del class="diffchange diffchange-inline">currently disabled and less worked out than the other two, but will be </del>able to build low-level defensive structures to harden planets, and <del class="diffchange diffchange-inline">will lead </del>to <del class="diffchange diffchange-inline">types like </del>the "Architect" <del class="diffchange diffchange-inline">(higher level structures), </del>the "<del class="diffchange diffchange-inline">Colonizer</del>" <del class="diffchange diffchange-inline">(obvious), the </del>"Matron" <del class="diffchange diffchange-inline">(</del>builds <del class="diffchange diffchange-inline">drone spawners and other Hybrid-serving facilities)</del>, <del class="diffchange diffchange-inline">and perhaps </del>the <del class="diffchange diffchange-inline">"Sapper" (</del>builds <del class="diffchange diffchange-inline">nasty things on human planets</del>, <del class="diffchange diffchange-inline">if it </del>can<del class="diffchange diffchange-inline">)</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** Builder types are able to build low-level defensive structures to harden planets, and <ins class="diffchange diffchange-inline">upgrade </ins>to <ins class="diffchange diffchange-inline">either </ins>the <ins class="diffchange diffchange-inline">"Craftsman" -> </ins>"Architect" <ins class="diffchange diffchange-inline">-> "MasterBuilder" path or </ins>the "<ins class="diffchange diffchange-inline">Nurturer</ins>" <ins class="diffchange diffchange-inline">-> </ins>"Matron" <ins class="diffchange diffchange-inline">-> "Queen" path. The first </ins>builds <ins class="diffchange diffchange-inline">higher level defensive structures</ins>, the <ins class="diffchange diffchange-inline">latter </ins>builds <ins class="diffchange diffchange-inline">more facilities to support the Hybrid war effort</ins>, <ins class="diffchange diffchange-inline">up to and including new Hive spawners. The Queen </ins>can <ins class="diffchange diffchange-inline">also recolonize a neutral planet, but that's not enabled in the game yet</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's basically it, other than the details of each mission's logic, and the few special code paths used by coordinated ships. More info will be added on specific mission behavior and whatnot later, as the implementation is not yet complete.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's basically it, other than the details of each mission's logic, and the few special code paths used by coordinated ships. More info will be added on specific mission behavior and whatnot later, as the implementation is not yet complete.</div></td></tr>
</table>Keith.lamothehttps://wiki.arcengames.com/index.php?title=AI_War:Hybrid_Hives&diff=2101&oldid=prevKeith.lamothe: /* What's Actually Going On? */2010-08-10T17:22:11Z<p><span dir="auto"><span class="autocomment">What's Actually Going On?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:22, 10 August 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l44" >Line 44:</td>
<td colspan="2" class="diff-lineno">Line 44:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Equipment Module Factories don't really do anything per se, but their presence is required for Hybrids to create their weapon and forcefield modules.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Equipment Module Factories don't really do anything per se, but their presence is required for Hybrids to create their weapon and forcefield modules.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Construction Module Factories are very similar, except they enable the creation of a separate set of modules that are not used for combat but only to create other structures (like command stations and warp gates for the colonizers, and various turrets and defensive structures for the "builder" class)<del class="diffchange diffchange-inline">. These aren't fully implemented yet</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Construction Module Factories are very similar, except they enable the creation of a separate set of modules that are not used for combat but only to create other structures (like command stations and warp gates for the colonizers, and various turrets and defensive structures for the "builder" class).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Hybrids, in turn, do the following:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Hybrids, in turn, do the following:</div></td></tr>
</table>Keith.lamothe