AI War:Infiltrator

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This page was designed for release 5.026 and is likely extremely inaccurate.


Infiltrator
Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Flare Swarmer Force Fields 4 Heavy, 4 Ultra-Heavy


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 274 1,080 3,600 3 sec 40,600 300 72 100 360 dmg/sec 98,640 dmg/sec Engine Damage 3 Armor Piercing 300
II 246 2,160 3,600 3 sec 81,200 600 72 100 720 dmg/sec 177,120 dmg/sec Engine Damage 4 Armor Piercing 600
III 219 3,240 3,600 3 sec 121,800 900 72 100 1,080 dmg/sec 236,520 dmg/sec Engine Damage 5 Armor Piercing 900
IV 192 4,320 3,600 3 sec 162,400 1,200 72 100 1,440 dmg/sec 276,480 dmg/sec Engine Damage 6 Armor Piercing 1,200


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 60 60 120 10 00:00:01 16,440 16,440 32,880 2,740 00:04:34
II 2,500 120 120 240 20 00:00:01 29,520 29,520 59,040 4,920 00:04:06
III 6,000 240 240 480 20 00:00:02 52,560 52,560 105,120 4,380 00:07:18
IV Adv Fac 360 360 720 20 00:00:03 69,120 69,120 138,240 3,840 00:09:36

Note: Infiltrator does not have a Mark V version.

How to use in your fleet

Largely harmless, with minor engine damage to slow enemies down. One of the candidates for re-balancing.

But more seriously, Infiltrators come in handy whenever a Force Field-protected target needs to be taken down (except those protected by Fortresses, of course). They are fair damage-soakers, and will happily travel with your Fighters and Bombers to take down a Heavy/Ultra-Heavy target, ...it is just that these ships have very standard stats as compared to their name. With such numbers, one could potentially throw these into an Ion Cannon-infested planet and take them out with cheap losses.

How to counter when in the AI fleet

Due to their large numbers and Force Field penetration, your initial defense should be a combination of Gravity Turrets and Tractor Beam Turrets, adding Spider Turrets and Riot Control Starships when necessary to disable engines. Pop Carrier Guardians whenever possible, since most Infiltrators will simply gun for your infrastructure and you do not want them in range when they appear. They are otherwise easy to defeat.




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