https://wiki.arcengames.com/index.php?title=AI_War:Minimap&feed=atom&action=historyAI War:Minimap - Revision history2024-03-28T19:50:25ZRevision history for this page on the wikiMediaWiki 1.34.2https://wiki.arcengames.com/index.php?title=AI_War:Minimap&diff=24029&oldid=prevZogheen: Dominus Arbitrationis moved page AI War - Minimap to AI War:Minimap without leaving a redirect: Move to namespace2015-02-01T18:05:56Z<p>Dominus Arbitrationis moved page <a href="/index.php?title=AI_War_-_Minimap&action=edit&redlink=1" class="new" title="AI War - Minimap (page does not exist)">AI War - Minimap</a> to <a href="/index.php?title=AI_War:Minimap" title="AI War:Minimap">AI War:Minimap</a> without leaving a redirect: Move to namespace</p>
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<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:05, 1 February 2015</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Zogheenhttps://wiki.arcengames.com/index.php?title=AI_War:Minimap&diff=22199&oldid=prevZogheen: Fixing links, replaced: [[AI War:Fleet Command → [[AI War:AI War2015-01-31T16:38:44Z<p>Fixing links, replaced: [[AI War:Fleet Command → [[AI War:AI War</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:38, 31 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In general, the zoom in this game is heavily emphasized as a key control mechanic, and this is just one of the reasons why.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In general, the zoom in this game is heavily emphasized as a key control mechanic, and this is just one of the reasons why.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[AI War:<del class="diffchange diffchange-inline">Fleet Command</del>]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[AI War:<ins class="diffchange diffchange-inline">AI War</ins>]]</div></td></tr>
</table>Zogheenhttps://wiki.arcengames.com/index.php?title=AI_War:Minimap&diff=3103&oldid=prevDraco18s at 21:02, 27 October 20102010-10-27T21:02:27Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:02, 27 October 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''This applies to the Pre 4.0 version only.''' In the current Unity 4.0 version clicking on the minimap is now very precise. The minimap concept has been reworked from the ground up and now is a full screen overlay. Use the "T" key in the planet view or the "MAP" button lower left anytime to open the new minimap. The rectangular box represents the visible field of the planet map, and will change as you zoom in and out. The outer ring indicates the boundry of the slow speed zones. Ship speed is limited to 16 or less at the outer ring, dropping to a max speed of <del class="diffchange diffchange-inline">8 a little further </del>out <del class="diffchange diffchange-inline">(even farther out is the max speed of 2)</del>. The inner ring represents the limit of the buildable area.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''This applies to the Pre 4.0 version only.''' In the current Unity 4.0 version clicking on the minimap is now very precise. The minimap concept has been reworked from the ground up and now is a full screen overlay. Use the "T" key in the planet view or the "MAP" button lower left anytime to open the new minimap. The rectangular box represents the visible field of the planet map, and will change as you zoom in and out. The outer ring indicates the boundry of the slow speed zones. Ship speed is limited to 16 or less at the outer ring, dropping to a max speed of <ins class="diffchange diffchange-inline">1 if you go </ins>out <ins class="diffchange diffchange-inline">far enough</ins>. The inner ring represents the limit of the buildable area.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Draco18shttps://wiki.arcengames.com/index.php?title=AI_War:Minimap&diff=3102&oldid=prevDraco18s at 21:00, 27 October 20102010-10-27T21:00:10Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:00, 27 October 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''This applies to the Pre 4.0 version only.''' In the current Unity 4.0 version the minimap has been reworked from the ground up and now is a full screen overlay. Use the "T" key in the planet view or the "MAP" button lower left anytime to open the new minimap. The rectangular box represents the visible field of the planet map, and will change as you zoom in and out. The outer ring indicates the boundry of the slow speed zones. Ship speed is limited to 16 or less at the outer ring, dropping to a max speed of 8 a little further out (even farther out is the max speed of 2). The inner ring represents the limit of the buildable area.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''This applies to the Pre 4.0 version only.''' In the current Unity 4.0 version <ins class="diffchange diffchange-inline">clicking on </ins>the minimap <ins class="diffchange diffchange-inline">is now very precise. The minimap concept </ins>has been reworked from the ground up and now is a full screen overlay. Use the "T" key in the planet view or the "MAP" button lower left anytime to open the new minimap. The rectangular box represents the visible field of the planet map, and will change as you zoom in and out. The outer ring indicates the boundry of the slow speed zones. Ship speed is limited to 16 or less at the outer ring, dropping to a max speed of 8 a little further out (even farther out is the max speed of 2). The inner ring represents the limit of the buildable area.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Draco18shttps://wiki.arcengames.com/index.php?title=AI_War:Minimap&diff=3093&oldid=prevKalzarius: Added note about the speed 2 zone2010-10-27T20:41:37Z<p>Added note about the speed 2 zone</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:41, 27 October 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''This applies to the Pre 4.0 version only.''' In the current Unity 4.0 version the minimap has been reworked from the ground up and now is a full screen overlay. Use the "T" key in the planet view or the "MAP" button lower left anytime to open the new minimap. The rectangular box represents the visible field of the planet map, and will change as you zoom in and out. The outer ring indicates the boundry of the slow speed zones. Ship speed is limited to 16 or less at the outer ring, dropping to a max speed of 8 a little further out. The inner ring represents the limit of the buildable area.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''This applies to the Pre 4.0 version only.''' In the current Unity 4.0 version the minimap has been reworked from the ground up and now is a full screen overlay. Use the "T" key in the planet view or the "MAP" button lower left anytime to open the new minimap. The rectangular box represents the visible field of the planet map, and will change as you zoom in and out. The outer ring indicates the boundry of the slow speed zones. Ship speed is limited to 16 or less at the outer ring, dropping to a max speed of 8 a little further out <ins class="diffchange diffchange-inline">(even farther out is the max speed of 2)</ins>. The inner ring represents the limit of the buildable area.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Kalzariushttps://wiki.arcengames.com/index.php?title=AI_War:Minimap&diff=3091&oldid=prevDraco18s at 20:35, 27 October 20102010-10-27T20:35:36Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:35, 27 October 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''A:''' The individual planetary battlefields in AI War are immense -- the simulate thousands of square kilometers of area. The minimap, by necessity, is quite small in comparison. This makes it so that a single pixel on the minimap correlates to around two square km of area. So when you click a specific pixel, it centers you in that 2km^2 area, but that might not be right on top of the ships you are wanting to see if you are zoomed all the way in.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins class="diffchange diffchange-inline">This applies to the Pre 4.0 version only.''' In the current Unity 4.0 version the minimap has been reworked from the ground up and now is a full screen overlay. Use the "T" key in the planet view or the "MAP" button lower left anytime to open the new minimap. The rectangular box represents the visible field of the planet map, and will change as you zoom in and out. The outer ring indicates the boundry of the slow speed zones. Ship speed is limited to 16 or less at the outer ring, dropping to a max speed of 8 a little further out. The inner ring represents the limit of the buildable area.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Pre 4.0 </ins>A:''' The individual planetary battlefields in AI War are immense -- the simulate thousands of square kilometers of area. The minimap, by necessity, is quite small in comparison. This makes it so that a single pixel on the minimap correlates to around two square km of area. So when you click a specific pixel, it centers you in that 2km^2 area, but that might not be right on top of the ships you are wanting to see if you are zoomed all the way in.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This problem is not one unique to AI War -- in Supreme Commander, for instance, the problem was so severe with their larger maps that their game does not even show the minimap by default. In our particular game we felt like the minimap was helpful and important (and we felt blind without it, as longtime RTS players ourselves), but clicking the minimap is best done when you are at least partially zoomed out. As you play, you'll get a feel for what works best and what you are most comfortable with. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This problem is not one unique to AI War -- in Supreme Commander, for instance, the problem was so severe with their larger maps that their game does not even show the minimap by default. In our particular game we felt like the minimap was helpful and important (and we felt blind without it, as longtime RTS players ourselves), but clicking the minimap is best done when you are at least partially zoomed out. As you play, you'll get a feel for what works best and what you are most comfortable with. </div></td></tr>
</table>Draco18shttps://wiki.arcengames.com/index.php?title=AI_War:Minimap&diff=77&oldid=prevDominus Arbitrationis: Created page with '<big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big> '''A:''' The individual planetary battlefields in AI War are immense -- the simulate thousands of squ…'2009-06-11T15:13:30Z<p>Created page with '<big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big> '''A:''' The individual planetary battlefields in AI War are immense -- the simulate thousands of squ…'</p>
<p><b>New page</b></p><div><big>'''Why Is Clicking The Minimap Imprecise When I Am Zoomed In?'''</big><br />
<br />
'''A:''' The individual planetary battlefields in AI War are immense -- the simulate thousands of square kilometers of area. The minimap, by necessity, is quite small in comparison. This makes it so that a single pixel on the minimap correlates to around two square km of area. So when you click a specific pixel, it centers you in that 2km^2 area, but that might not be right on top of the ships you are wanting to see if you are zoomed all the way in.<br />
<br />
This problem is not one unique to AI War -- in Supreme Commander, for instance, the problem was so severe with their larger maps that their game does not even show the minimap by default. In our particular game we felt like the minimap was helpful and important (and we felt blind without it, as longtime RTS players ourselves), but clicking the minimap is best done when you are at least partially zoomed out. As you play, you'll get a feel for what works best and what you are most comfortable with. <br />
<br />
In general, the zoom in this game is heavily emphasized as a key control mechanic, and this is just one of the reasons why.<br />
<br />
[[AI War:Fleet Command]]</div>Dominus Arbitrationis