AI War:Munitions Booster

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This page was designed for release 5.026 and is likely extremely inaccurate.


Munitions Booster
Strong fighter in its own right, it also gives an attack bonus to nearby ships on your team.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Dark Matter Refractive 6 Artillery, 6 Refractive, 6 Composite


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 19 2,000 6,000 2 sec 259,000 300 56 100 1,000 dmg/sec 19,000 dmg/sec Attack Boost For Allied Ships (5000 Range, +80% Bonus)
II 17 4,000 6,000 2 sec 518,000 600 56 100 2,000 dmg/sec 34,000 dmg/sec Attack Boost For Allied Ships (6000 Range, +110% Bonus)
III 15 6,000 6,000 2 sec 777,000 900 56 100 3,000 dmg/sec 45,000 dmg/sec Attack Boost For Allied Ships (7000 Range, +140% Bonus)
IV 13 8,000 6,000 2 sec 1,036,000 1,200 56 100 4,000 dmg/sec 52,000 dmg/sec Attack Boost For Allied Ships (8000 Range, +170% Bonus)


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 10 900 910 100 00:00:08 190 17,100 17,290 1,900 00:02:32
II 2,500 20 1,800 1,820 200 00:00:16 340 30,600 30,940 3,400 00:04:32
III 6,000 40 3,600 3,640 200 00:00:31 600 54,000 54,600 3,000 00:07:45
IV Adv Fac 60 5,400 5,460 200 00:00:46 780 70,200 70,980 2,600 00:09:58

Note: Munitions does not have a Mark V version.

How to use in your fleet

Munitions Boosters provide damage multipliers to the rest of your fleet, and somewhat more effective than fleet starships in this manner. They are particular suitable for boosting heavy-hitting ships, especially as each ship is limited in the number of allies that it can boost. Therefore, more boosters will support a larger fleet.

Being slow, the best use for a lazy player is to utilise group-move until actual engagement happens, or pair them with vessels of similar speed. Offensive equivalent to Armor Boosters.

How to counter when in the AI fleet

Under most circumstances, you will want to take these out without mercy. The contribution of one munitions booster is larger than any individual fleet ship in a large battle. A set of munition boosters in an attack wave on their own is a laughing stock (and a good reason to switch to schizophrenic waves), so don't let any survive to make matters worse another day.




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