Difference between revisions of "AI War:OLD Mine"

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==Mine==
 
==Mine==
 
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|[[File:AIWarMine.png|100px|left|Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage.  The minefield is also damaged, and eventually destroyed, in the process. The self inflicted damage is the same as the damage dealt so the [[AI War:Mine]] can attack 16 times before being destroyed.<br/>Can be decloaked by Tachyon Beams and then destroyed by your ships the same as other cloaked units.<br/>These leave behind remains when they die so [[AI War:Remains Rebuilder]]s in the system will automatically rebuild them without your intervention.
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|[[File:AIWarMine.png|100px|left|Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage.  The minefield is also damaged, and eventually destroyed, in the process. The self inflicted damage is the same as the damage dealt so the [[AI War:Mine|Mines]] can attack 16 times before being destroyed.<br/>Can be decloaked by Tachyon Beams and then destroyed by your ships the same as other cloaked units.<br/>These leave behind remains when they die so [[AI War:Remains Rebuilder|Remains Rebuilders]] in the system will automatically rebuild them without your intervention.
 
|}
 
|}
 
==Area Mine==
 
==Area Mine==
 
{|
 
{|
|[[File:AIWarAreaMine.png|100px|left|Area Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage.  The minefield is also damaged, and eventually destroyed, in the process.<br/>The explosions from these  minefields also effect other enemy ships that are close by, up to 10 ships can be hit by an explosion.  These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.<br/>These leave behind remains when they die so [[AI War:Remains Rebuilder]]s in the system will automatically rebuild them without your intervention.
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|[[File:AIWarAreaMine.png|100px|left|Area Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage.  The minefield is also damaged, and eventually destroyed, in the process.<br/>The explosions from these  minefields also effect other enemy ships that are close by, up to 10 ships can be hit by an explosion.  These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.<br/>These leave behind remains when they die so [[AI War:Remains Rebuilder|Remains Rebuilders]] in the system will automatically rebuild them without your intervention.
 
|}
 
|}
 
==EMP Mine==
 
==EMP Mine==
 
{|
 
{|
|[[File:AIWarEMPMine.png|100px|left|EMP Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage.  The minefield is also damaged, and eventually destroyed, in the process.<br/>If the ship triggering the minefield survives, it will also be paralyzed for 10 seconds.  The burst of paralysis (but not the damage) also effects all other ships that are close by. These are particularly useful for stalling out large incoming vessels that don't have mine avoidance.<br/>These leave behind remains when they die so [[AI War:Remains Rebuilder]]s in the system will automatically rebuild them without your intervention
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|[[File:AIWarEMPMine.png|100px|left|EMP Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage.  The minefield is also damaged, and eventually destroyed, in the process.<br/>If the ship triggering the minefield survives, it will also be paralyzed for 10 seconds.  The burst of paralysis (but not the damage) also effects all other ships that are close by. These are particularly useful for stalling out large incoming vessels that don't have mine avoidance.<br/>These leave behind remains when they die so [[AI War:Remains Rebuilder|Remains Rebuilders]] in the system will automatically rebuild them without your intervention
 
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Coming soon
 
Coming soon
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Making sure your fleet has tachyon coverage is the best way to counter these. A [[AI War:Scout Starship]] or a [[AI War:Tachyon Drone]] are always available to you.<br/>If you are not able to conquer the system right away, to prevent the AI from rebuilding the Mines, a [[AI War:Cleanup Drone]] will remove the Mine Remains in short order so they will not be rebuilt.
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Making sure your fleet has tachyon coverage is the best way to counter these. A [[AI War:Scout Starship|Scout Starship]] or a [[AI War:Tachyon Drone|Tachyon Drone]] are always available to you.<br/>If you are not able to conquer the system right away, to prevent the AI from rebuilding the Mines, a [[AI War:Cleanup Drone|Cleanup Drone]] will remove the Mine Remains in short order so they will not be rebuilt.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Revision as of 15:42, 26 February 2015


Mine

Mine
Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. The self inflicted damage is the same as the damage dealt so the Mines can attack 16 times before being destroyed.
Can be decloaked by Tachyon Beams and then destroyed by your ships the same as other cloaked units.
These leave behind remains when they die so Remains Rebuilders in the system will automatically rebuild them without your intervention.

Area Mine

Area Mine
Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.
The explosions from these minefields also effect other enemy ships that are close by, up to 10 ships can be hit by an explosion. These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.
These leave behind remains when they die so Remains Rebuilders in the system will automatically rebuild them without your intervention.

EMP Mine

EMP Mine
Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.
If the ship triggering the minefield survives, it will also be paralyzed for 10 seconds. The burst of paralysis (but not the damage) also effects all other ships that are close by. These are particularly useful for stalling out large incoming vessels that don't have mine avoidance.
These leave behind remains when they die so Remains Rebuilders in the system will automatically rebuild them without your intervention


Mine Stats

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
294 Refractive Blade Attacks, Fusion Cutters, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
sec 1,680,000 0 0 Inf -- dmg/sec -- dmg/sec Cloaking, Blind


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
-- 20 40 60 0 00:00:46 5,880 11,760 17,640 0 03:45:24


Area Mine Stats

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
294 Refractive Blade Attacks, Fusion Cutters, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
sec 840,000 0 0 Inf -- dmg/sec -- dmg/sec Cloaking, Blind


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
2,000 40 80 120 0 00:00:46 11,760 23,520 35,280 0 03:45:24


EMP Mine Stats

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
294 Refractive Blade Attacks, Fusion Cutters, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
sec 420,000 0 0 Inf -- dmg/sec -- dmg/sec Cloaking, Blind, Attack Paralyzes x10


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
1,000 60 120 180 0 00:00:46 17,640 35,280 52,920 0 03:45:24


How to use in your fleet

Coming soon

How to counter when in the AI fleet

Making sure your fleet has tachyon coverage is the best way to counter these. A Scout Starship or a Tachyon Drone are always available to you.
If you are not able to conquer the system right away, to prevent the AI from rebuilding the Mines, a Cleanup Drone will remove the Mine Remains in short order so they will not be rebuilt.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
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Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
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Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
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Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary