https://wiki.arcengames.com/index.php?title=AI_War:Raid_Engine&feed=atom&action=history
AI War:Raid Engine - Revision history
2024-03-28T19:52:46Z
Revision history for this page on the wiki
MediaWiki 1.34.2
https://wiki.arcengames.com/index.php?title=AI_War:Raid_Engine&diff=28930&oldid=prev
Aklyon: Added link to the new "Wave" page.
2016-08-17T11:28:52Z
<p>Added link to the new "Wave" page.</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:28, 17 August 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{6.010}}<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{6.010}}<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[[File:AIWarRaidEngine.png|100px|left|Raid Engine]] || valign="top" | Launches brutal <del class="diffchange diffchange-inline">waves </del>against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have any military units there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes, contain a broad mix of AI ships, and use the tech level of the planet if that is higher than the current wave level for the controlling AI player.<br/>Increases [[AI Progress]] by 5 when destroyed.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[[File:AIWarRaidEngine.png|100px|left|Raid Engine]] || valign="top" | Launches brutal <ins class="diffchange diffchange-inline">[[AI War:Wave|Waves]] </ins>against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have any military units there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes, contain a broad mix of AI ships, and use the tech level of the planet if that is higher than the current wave level for the controlling AI player.<br/>Increases [[AI Progress]] by 5 when destroyed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>
Aklyon
https://wiki.arcengames.com/index.php?title=AI_War:Raid_Engine&diff=14153&oldid=prev
Ptarth at 22:12, 28 February 2013
2013-02-28T22:12:27Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:12, 28 February 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:AIWar]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:AIWar]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:AIWarBase]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:AIWarBase]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">5</del>.<del class="diffchange diffchange-inline">030</del>}}<br/></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">6</ins>.<ins class="diffchange diffchange-inline">010</ins>}}<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|[[File:AIWarRaidEngine.png|100px|left|Raid Engine]] || valign="top" | Launches brutal waves against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have any military units there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes, contain a broad mix of AI ships, and use the tech level of the planet if that is higher than the current wave level for the controlling AI player.<br/>Increases [[AI Progress]] by 5 when destroyed.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|[[File:AIWarRaidEngine.png|100px|left|Raid Engine]] || valign="top" | Launches brutal waves against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have any military units there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes, contain a broad mix of AI ships, and use the tech level of the planet if that is higher than the current wave level for the controlling AI player.<br/>Increases [[AI Progress]] by 5 when destroyed.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Base Stats ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Base Stats ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{| <del class="diffchange diffchange-inline">border="1" cellpadding="2"</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{| <ins class="diffchange diffchange-inline">{{AlgTop}}</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>! <del class="diffchange diffchange-inline">align="center" | </del>[[Ammunition Types and Immunities|Ammo Type]] || <del class="diffchange diffchange-inline">align="center" </del>| [[Armor Types and Bonus Damage|Armor Type]] || <del class="diffchange diffchange-inline">align="center" </del>| [[Ammunition Types and Immunities|Immunities]] || <del class="diffchange diffchange-inline">align="center" </del>| [[Armor Types and Bonus Damage|Damage Bonuses]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! [[Ammunition Types and Immunities|Ammo Type]] || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| [[Armor Types and Bonus Damage|Armor Type]] || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| [[Ammunition Types and Immunities|Immunities]] || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| [[Armor Types and Bonus Damage|Damage Bonuses]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| <del class="diffchange diffchange-inline">align="center" </del>| Shell || <del class="diffchange diffchange-inline">align="center" </del>| Structural || <del class="diffchange diffchange-inline">align="center" </del>| Fusion Cutters <del class="diffchange diffchange-inline"> </del>Minor Electric Ammo <del class="diffchange diffchange-inline"> </del>Attack Boosts <del class="diffchange diffchange-inline"> </del>Armor Boosts <del class="diffchange diffchange-inline"> </del>Gravity Effects Attrition <del class="diffchange diffchange-inline"> </del>Tractor Beams <del class="diffchange diffchange-inline"> </del>Reclamation <del class="diffchange diffchange-inline"> </del>Being Scrapped <del class="diffchange diffchange-inline"> </del>Paralysis Attacks <del class="diffchange diffchange-inline"> </del>Transport <del class="diffchange diffchange-inline"> </del>Swallow Being Insta-Killed EMPs || <del class="diffchange diffchange-inline">align="center" </del>| </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| Shell || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| Structural || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| Fusion Cutters<ins class="diffchange diffchange-inline">, </ins>Minor Electric Ammo<ins class="diffchange diffchange-inline">, </ins>Attack Boosts<ins class="diffchange diffchange-inline">, </ins>Armor Boosts<ins class="diffchange diffchange-inline">, </ins>Gravity Effects<ins class="diffchange diffchange-inline">, </ins>Attrition<ins class="diffchange diffchange-inline">, </ins>Tractor Beams<ins class="diffchange diffchange-inline">, </ins>Reclamation<ins class="diffchange diffchange-inline">, </ins>Being Scrapped<ins class="diffchange diffchange-inline">, </ins>Paralysis Attacks<ins class="diffchange diffchange-inline">, </ins>Transport<ins class="diffchange diffchange-inline">, </ins>Swallow<ins class="diffchange diffchange-inline">, </ins>Being Insta-Killed<ins class="diffchange diffchange-inline">, </ins>EMPs || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}<br/></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{| <del class="diffchange diffchange-inline">border="1" cellpadding="2"</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{| <ins class="diffchange diffchange-inline">{{AlgTop}}</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>! <del class="diffchange diffchange-inline">align="center" </del>| [[Armor|Damage]] || <del class="diffchange diffchange-inline">align="center" </del>| Attack Range || <del class="diffchange diffchange-inline">align="center" </del>| Reload || <del class="diffchange diffchange-inline">align="center" </del>| Health || <del class="diffchange diffchange-inline">align="center" </del>| [[Armor]] || <del class="diffchange diffchange-inline">align="center" </del>| [[Engines and Speed|Speed]] || <del class="diffchange diffchange-inline">align="center" </del>| [[Engines and Speed|Engine Health]] || <del class="diffchange diffchange-inline">align="center" </del>| Single Ship DPS || <del class="diffchange diffchange-inline">align="center" </del>| [[Abilities]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| [[Armor|Damage]] || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| Attack Range || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| Reload || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| Health || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| [[Armor]] || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| [[Engines and Speed|Speed]] || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| [[Engines and Speed|Engine Health]] || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| Single Ship DPS || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| [[Abilities]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| <del class="diffchange diffchange-inline">align="center" </del>| <del class="diffchange diffchange-inline">10</del>,000 <del class="diffchange diffchange-inline">x10 </del>|| <del class="diffchange diffchange-inline">align="center" </del>| 15,000 || <del class="diffchange diffchange-inline">align="center" </del>| 8 sec || <del class="diffchange diffchange-inline">align="center" </del>| 6,000,000 || <del class="diffchange diffchange-inline">align="center" </del>| 2,000 || <del class="diffchange diffchange-inline">align="center" </del>| 0 || <del class="diffchange diffchange-inline">align="center" </del>| Inf || <del class="diffchange diffchange-inline">align="right" </del>| 12,500 dmg/sec || <del class="diffchange diffchange-inline">align="left" </del>| Warp Gate (Full - AI ONLY)</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| <ins class="diffchange diffchange-inline">10x10</ins>,000|| <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| 15,000|| <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| 8 sec || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| 6,000,000 || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| 2,000 || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| 0 || <ins class="diffchange diffchange-inline">{{AlgCtr}} </ins>| Inf || <ins class="diffchange diffchange-inline">{{AlgRgt}} </ins>| 12,500 dmg/sec || <ins class="diffchange diffchange-inline">{{AlgLeft}} </ins>| Warp Gate (Full - AI ONLY)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|} <br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|} <br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>
Ptarth
https://wiki.arcengames.com/index.php?title=AI_War:Raid_Engine&diff=9302&oldid=prev
Ptarth at 02:27, 11 April 2012
2012-04-11T02:27:38Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:27, 11 April 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5.030}}<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5.030}}<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[[File:AIWarRaidEngine.png|100px|left|Raid Engine]] || valign="top" | Launches brutal waves against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have any military units there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes, contain a broad mix of AI ships, and use the tech level of the planet if that is higher than the current wave level for the controlling AI player.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[[File:AIWarRaidEngine.png|100px|left|Raid Engine]] || valign="top" | Launches brutal waves against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have any military units there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes, contain a broad mix of AI ships, and use the tech level of the planet if that is higher than the current wave level for the controlling AI player<ins class="diffchange diffchange-inline">.<br/>Increases [[AI Progress]] by 5 when destroyed</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>
Ptarth
https://wiki.arcengames.com/index.php?title=AI_War:Raid_Engine&diff=8609&oldid=prev
Ptarth at 04:33, 20 March 2012
2012-03-20T04:33:53Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:33, 20 March 2012</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| align="center" | 10,000 || align="center" | 15,000 || align="center" | 8 sec || align="center" | 6,000,000 || align="center" | 2,000 || align="center" | 0 || align="center" | Inf || align="right" | <del class="diffchange diffchange-inline">1</del>,<del class="diffchange diffchange-inline">250 </del>dmg/sec || align="left" | Warp Gate (Full - AI ONLY)</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| align="center" | 10,000 <ins class="diffchange diffchange-inline">x10 </ins>|| align="center" | 15,000 || align="center" | 8 sec || align="center" | 6,000,000 || align="center" | 2,000 || align="center" | 0 || align="center" | Inf || align="right" | <ins class="diffchange diffchange-inline">12</ins>,<ins class="diffchange diffchange-inline">500 </ins>dmg/sec || align="left" | Warp Gate (Full - AI ONLY)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|} <br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|} <br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>
Ptarth
https://wiki.arcengames.com/index.php?title=AI_War:Raid_Engine&diff=8600&oldid=prev
Ptarth: Created page with 'Category:AIWar Category:AIWarBase {{5.030}}<br/> {| |Raid Engine || valign="top" | Launches brutal waves against its own planet or…'
2012-03-20T03:42:32Z
<p>Created page with '<a href="/index.php?title=Category:AIWar" title="Category:AIWar">Category:AIWar</a> <a href="/index.php?title=Category:AIWarBase&action=edit&redlink=1" class="new" title="Category:AIWarBase (page does not exist)">Category:AIWarBase</a> {{5.030}}<br/> {| |<a href="/index.php?title=File:AIWarRaidEngine.png" title="File:AIWarRaidEngine.png">100px|left|Raid Engine</a> || valign="top" | Launches brutal waves against its own planet or…'</p>
<p><b>New page</b></p><div>[[Category:AIWar]]<br />
[[Category:AIWarBase]]<br />
{{5.030}}<br/><br />
{|<br />
|[[File:AIWarRaidEngine.png|100px|left|Raid Engine]] || valign="top" | Launches brutal waves against its own planet or any adjacent planets, if those planets are not controlled by AI players, or if the human players have any military units there. If human players don't have warp sensors on these planets, the waves may well arrive unannounced. These waves arrive around every four minutes, contain a broad mix of AI ships, and use the tech level of the planet if that is higher than the current wave level for the controlling AI player.<br />
|}<br />
<br />
<br />
== Base Stats ==<br />
----<br />
{| border="1" cellpadding="2"<br />
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]<br />
|-<br />
| align="center" | Shell || align="center" | Structural || align="center" | Fusion Cutters Minor Electric Ammo Attack Boosts Armor Boosts Gravity Effects Attrition Tractor Beams Reclamation Being Scrapped Paralysis Attacks Transport Swallow Being Insta-Killed EMPs || align="center" | <br />
|}<br/><br />
{| border="1" cellpadding="2"<br />
! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]<br />
|-<br />
| align="center" | 10,000 || align="center" | 15,000 || align="center" | 8 sec || align="center" | 6,000,000 || align="center" | 2,000 || align="center" | 0 || align="center" | Inf || align="right" | 1,250 dmg/sec || align="left" | Warp Gate (Full - AI ONLY)<br />
|} <br/><br />
<br />
== How to use in your fleet ==<br />
Coming soon<br />
== How to counter when in the AI fleet ==<br />
Coming soon<br />
<br />
{{AIWarShips}}<br />
{{AIWarRefNav}}</div>
Ptarth