AI War:Ships Slowing Down

From Arcen Wiki
Revision as of 23:55, 10 June 2009 by Dominus Arbitrationis (talk | contribs) (Created page with '<big>'''Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?'''</big> '''Q:''' I've got a group of Mark I Bombers, all identical, and some move quicker than others after …')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?

Q: I've got a group of Mark I Bombers, all identical, and some move quicker than others after a firefight. Then I've got one or two that won't move at all, and which are flashing red. What happened, and what do I do about it?

A: What you are seeing here is the result of damage to your ships' engines. Some ship types, most notably infiltrators and spiders, deal damage to the engines of ships they attack, as well as to their hull. With each engine-damaging shot that hits them, the target ships move slower and slower until ultimately they cannot move at all.

If you have infiltrators or spiders of your own, this is something you should really use to your advantage against your enemies -- mobility is an important aspect of tactics. Some ships have higher engine health than others (and a few have invulnerable engines), so watch out for that.

When your ships' engines are damaged (or shot out completely -- that's when the ships flash red and won't move), you need to bring in an engineer to fix them. Engineers automatically repair ship engines in exactly the same way that they repair ship hulls (in fact, they repair both simultaneously if a ship has both hull and engine damage). If you are fighting against a lot of spiders and/or infiltrators, it might be a good idea to bring a couple of engineers with you when you go to enemy planets.

AI_War:Fleet_Command