Difference between revisions of "AI War:Spire Mini Ram"

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m (moved Mini Ram to Spire Mini Ram over redirect)
m (Sk 2013 moved page Spire Mini Ram to AI War:Spire Mini Ram: Moving all AI war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarLotS]]
 
[[Category:AIWarLotS]]
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{|
 
{|
|[[File:AIWarMiniRam.png|left|Mini Ram]] || valign="top" | This miniature battering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process.  Unable to hit smaller ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]]
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|[[File:AIWarMiniRam.png|100px|left|Mini Ram]] || valign="top" | This miniature battering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process.  Unable to hit smaller ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]]
 
|}
 
|}
  
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== Base Stats ==
 
== Base Stats ==
 
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----
{| border="1" cellpadding="2"
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{{AIWarTableSpireMiniRam}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Ram  || align="center" | Heavy || align="center" | Sniper Shots    Tractor Beams    Reclamation    Paralysis Attacks    Force Fields    Mines || align="center" | 0.001 Command-Grade, 3 Structural
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 19 || align="center" | 800,000 || align="center" | 0 || align="center" | 0 sec || align="center" | 420,000 || align="center" | 0 || align="center" | 56 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Target Seek Range 2,000    Attacks Are Self-Damaging
 
|-
 
| align="center" | II  || align="center" | 17 || align="center" | 1,600,000 || align="center" | 0 || align="center" | 0 sec || align="center" | 840,000 || align="center" | 0 || align="center" | 56 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Target Seek Range 2,000    Attacks Are Self-Damaging
 
|-
 
| align="center" | III || align="center" | 15 || align="center" | 2,400,000 || align="center" | 0 || align="center" | 0 sec || align="center" | 1,260,000 || align="center" | 0 || align="center" | 56 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Target Seek Range 2,000    Attacks Are Self-Damaging
 
|-
 
| align="center" | IV  || align="center" | 13 || align="center" | 3,200,000 || align="center" | 0 || align="center" | 0 sec || align="center" | 1,680,000 || align="center" | 0 || align="center" | 56 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Target Seek Range 2,000    Attacks Are Self-Damaging
 
|-
 
| align="center" | V  || align="center" | 9 || align="center" | 4,000,000 || align="center" | 0 || align="center" | 0 sec || align="center" | 2,100,000 || align="center" | 0 || align="center" | 56 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Target Seek Range 2,000    Attacks Are Self-Damaging
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 3,000  || align="center" | 0 || align="center" | 3,000 || align="center" | 100 || align="center" | 00:00:25 || align="center" | 57,000 || align="center" | 0 || align="center" | 57,000 || align="center" | 1,900 || align="center" | 00:07:55
 
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| align="center" | II  || align="center" | 2,500 || align="center" | 6,000  || align="center" | 0 || align="center" | 6,000 || align="center" | 200 || align="center" | 00:00:50 || align="center" | 102,000 || align="center" | 0 || align="center" | 102,000 || align="center" | 3,400 || align="center" | 00:14:10
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 12,000  || align="center" | 0 || align="center" | 12,000 || align="center" | 200 || align="center" | 00:01:40 || align="center" | 180,000 || align="center" | 0 || align="center" | 180,000 || align="center" | 3,000 || align="center" | 00:25:00
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 18,000  || align="center" | 0 || align="center" | 18,000 || align="center" | 200 || align="center" | 00:02:30 || align="center" | 234,000 || align="center" | 0 || align="center" | 234,000 || align="center" | 2,600 || align="center" | 00:32:30
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 24,000  || align="center" | 0 || align="center" | 24,000 || align="center" | 200 || align="center" | 00:03:20 || align="center" | 216,000 || align="center" | 0 || align="center" | 216,000 || align="center" | 1,800 || align="center" | 00:30:00
 
|}
 
  
 
== How to use in your fleet ==
 
== How to use in your fleet ==
Coming soon
+
Mini Rams are a useful method eliminate large threats to the player's existence, albeit a little expensive. As long as one avoids [[Gravity Guardian]]s, a cap of these ships can pick off Guardians, Starships, or emplacements that might cause trouble even if they're protected by a force-field. These combine well with Engineer-boosted [[Neinzul Enclave Starship]]s to provide a mobile bomb factory against large ships, in the same way as [[Zenith Auto Bomb]]s and [[Neinzul Youngling Nanoswarm]]s provide counters to fleet-ships.
 +
 
 +
NB: Despite the structural bonus, there isn't much point using Mini-Rams against force fields. They are also very inefficient against [[Command Station]]s and [[Hunter/Killer]]s.
 +
 
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Coming soon
+
These Mini-rams are much slower than real [[Spirecraft Ram]]s, so they can be kited easily on your systems. Conversely, if you don't pay periodic attention to your fleet, then starship losses are inevitable - with their health a few mini-rams will usually survive the charge. Therefore, do not send and forget your [[Transport Ship]]s, or other such raiding contingents on an enemy planet; and consider carefully whether to unlock more starships once the AI has obtained Mini-Rams.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 12:15, 16 February 2015


This page is up to date for version 6.009


Mini Ram
This miniature battering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.
Part of the Spire Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
40 Ram Heavy Sniper Shots Tractor Beams Reclamation Paralysis Attacks Force Fields 0.001 Command-Grade, 3 Structural


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap Damage Abilities
I 3,900 0 0 sec 408,000 0 56 Inf -- dmg/sec 156,000 damage Target Seek Range 2,000, Attacks Are Self-Damaging
II 6,800 0 0 sec 818,000 0 56 Inf -- dmg/sec 312,000 damage Target Seek Range 2,000, Attacks Are Self-Damaging
III 11,700 0 0 sec 1,220,000 0 56 Inf -- dmg/sec 468,000 damage Target Seek Range 2,000, Attacks Are Self-Damaging
IV 15,600 0 0 sec 1,630,000 0 56 Inf -- dmg/sec 624,000 damage Target Seek Range 2,000, Attacks Are Self-Damaging
V 19,500 0 0 sec 2,040,000 0 56 Inf -- dmg/sec 780,000 damage Target Seek Range 2,000, Attacks Are Self-Damaging


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 3,000 0 3,000 100 00:00:25 60,000 0 60,000 2,000 00:08:20
II 2,500 6,000 0 6,000 200 00:00:50 120,000 0 120,000 4,000 00:16:40
III 4,000 12,000 0 12,000 200 00:01:40 240,000 0 240,000 4,000 00:33:20
IV Adv Fac 18,000 0 18,000 200 00:02:30 360,000 0 360,000 4,000 00:50:00
V Core Fab 24,000 0 24,000 200 00:03:20 480,000 0 480,000 4,000 01:06:40

How to use in your fleet

Mini Rams are a useful method eliminate large threats to the player's existence, albeit a little expensive. As long as one avoids Gravity Guardians, a cap of these ships can pick off Guardians, Starships, or emplacements that might cause trouble even if they're protected by a force-field. These combine well with Engineer-boosted Neinzul Enclave Starships to provide a mobile bomb factory against large ships, in the same way as Zenith Auto Bombs and Neinzul Youngling Nanoswarms provide counters to fleet-ships.

NB: Despite the structural bonus, there isn't much point using Mini-Rams against force fields. They are also very inefficient against Command Stations and Hunter/Killers.

How to counter when in the AI fleet

These Mini-rams are much slower than real Spirecraft Rams, so they can be kited easily on your systems. Conversely, if you don't pay periodic attention to your fleet, then starship losses are inevitable - with their health a few mini-rams will usually survive the charge. Therefore, do not send and forget your Transport Ships, or other such raiding contingents on an enemy planet; and consider carefully whether to unlock more starships once the AI has obtained Mini-Rams.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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