AI War:Spire Shard Reactor

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This page is up to date for game version 5.032 and is likely out of date.

Spire Shard Reactor
This facility produces the crystalline formations used as power cores in Spire reactors, both in structures and ships, and also uses some of those shards to provide an immense amount of power for use by Spire facilities.
This facility can also produce and mount several defensive modules.
Initially, a city hub can only support 3 total facilities (combined from Reactors, Hab Centers, and Shipyards), but can build more when its development level increases.
A Shard Reactor has 4 Small, 2 Medium, and 1 Large(Force Field) module slots.
Part of the Fallen Spire Campaign.

Base Stats

Ammo Type Armor Type Immunities Damage Bonuses
Beam Weapon Polycrystal Fusion Cutters Black Hole Machines Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs

Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
3,000,000 11,000 8 sec 50,000,000 2,000 0 Inf 375,000 dmg/sec Armor Piercing 6,000

Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
-- 250,000 250,000 500,000 0 00:34:44


Laser Cannon Module

Ammo Type Armor Type Immunities Damage Bonuses
Laser Turret Area Damage Beam Weapons Tractor Beams Reclamation Transport Swallow Being Insta-Killed 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat

Mark Damage Attack Range Reload Health Armor Single Turret DPS Abilities Required Unlocks Module Size
I 20,000 x2 13,000 8 sec 40,000 300 5,000 dmg/sec Armor Piercing 500 -- S,M
II 40,000 x3 13,000 8 sec 80,000 400 15,000 dmg/sec Armor Piercing 1,500 Mk II Laser Turret S,M
III 60,000 x4 13,000 8 sec 120,000 500 30,000 dmg/sec Armor Piercing 2,500 Mk III Laser Turret S,M
IV 80,000 x5 13,000 8 sec 160,000 600 50,000 dmg/sec Armor Piercing 3,500 3,000K Spire Capitol S,M

Mark Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I 1,500 1,500 3,000 200 00:00:13
II 3,000 3,000 6,000 400 00:00:25
III 4,500 4,500 9,000 600 00:00:38
IV 6,000 6,000 12,000 800 00:00:50

Heavy Beam Cannon Module

Ammo Type Armor Type Immunities Damage Bonuses
Beam Weapon Turret Area Damage Beam Weapons Tractor Beams Reclamation Transport Swallow Nuclear Explosions Being Insta-Killed 2.5 Medium, 1.75 Heavy, 4 Swarmer, 3.25 Ultra-Light, 0.1 Command-Grade, 3.5 Refractive

Mark Damage Attack Range Reload Health Armor Single Turret DPS Abilities Required Unlocks Module Size
I 100,000 x3 14,000 7 sec 250,000 800 42,857 dmg/sec Personal Attack Boost Limited To +100% Armor Piercing 8,000 HBC Mk I M,L(FF)
II 100,000 x6 15,000 6 sec 1,250,000 1,000 100,000 dmg/sec Personal Attack Boost Limited To +100% Armor Piercing 8,000 HBC Mk II M,L(FF)
III 100,000 x12 16,000 5 sec 2,250,000 1,200 240,000 dmg/sec Personal Attack Boost Limited To +100% Armor Piercing 8,000 HBC Mk III L(FF)

Mark Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I 6,500 11,000 17,500 750 00:01:32
II 13,000 22,000 35,000 1,300 00:03:04
III 26,000 44,000 70,000 2,000 00:06:07

Rail Cannon Module

Ammo Type Armor Type Immunities Damage Bonuses
Railgun Turret Fusion Cutters Area Damage Beam Weapons Radar Dampening Tractor Beams Reclamation Transport Swallow Being Insta-Killed 4 Medium, 6 Ultra-Light, 5 Close-Combat, 0.1 Command-Grade, 4 Polycrystal

Mark Damage Attack Range Reload Health Armor Single Turret DPS Abilities Required Unlocks Module Size
I 150,000 999,999,000 6 sec 1,000,000 0 25,000 dmg/sec Armor Piercing 999,999 -- S,M,L(FF)
II 300,000 999,999,000 6 sec 2,000,000 0 50,000 dmg/sec Armor Piercing 999,999 Spider Turret S,M,L(FF)
III 450,000 999,999,000 6 sec 3,000,000 0 75,000 dmg/sec Armor Piercing 999,999 -- M,L(FF)

Mark Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I 7,500 37,500 45,000 500 00:05:13
II 15,000 75,000 90,000 1,000 00:10:25
III 22,500 112,500 135,000 1,500 00:15:38

Plasma Siege Cannon Module

Ammo Type Armor Type Immunities Damage Bonuses
Energy Bomb Turret Fusion Cutters Area Damage Beam Weapons Tractor Beams Reclamation Transport Swallow Being Insta-Killed 10 Heavy, 10 Turret, 10 Ultra-Heavy, 10 Structural

Mark Damage Attack Range Reload Health Armor Single Turret DPS Abilities Required Unlocks Module Size
I 400,000 13,000 8 sec 1,000,000 0 50,000 dmg/sec Siege Starship Mk II L(FF)

Mark Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I 4,000 60,000 64,000 1,000 00:08:20

Forcefield Module

Armor Type Immunities Damage Bonuses
Structural Fusion Cutters Tractor Beams Reclamation Paralysis Attacks Transport Swallow Being Insta-Killed

Mark Health Armor Abilities Required Unlocks Module Size
I 5,000,000 0 Regen Time 00:50 -- L(FF)
II 10,000,000 0 Regen Time 01:00 Force Field MkII L(FF)
III 20,000,000 0 Regen Time 01:10 Force Field MkIII L(FF)

Mark Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I 6,000 6,000 12,000 1,000 00:00:50
II 12,000 12,000 24,000 2,000 00:01:40
III 18,000 18,000 36,000 3,000 00:02:30

How to use in your fleet

Coming soon

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