Difference between revisions of "AI War:Strategic Reserve"

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The Strategic Reserve is a large pool of points that each AI has, that can be used to spawn a group of Mk V ships.  These ships will defend the system they spawn in, but will not leave.  If all human forces depart/die, the Reserve units will un-deploy (turning back into abstract points).  Points accumulate as time passes (rate and cap are based on difficulty and AIP), and destroying Reserve ships lowers the current total.  Only the AI that owns a system will deploy the Strategic Reserve to that system.
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The '''strategic reserve''' is a large pool of points that each AI has, that can be used to spawn a group of Mk V ships in important worlds in response to human presence.  These ships will defend the world they spawn in, but will not leave.  If all human forces depart or are destroyed, the reserve units will un-deploy, turning back into abstract points.  Points accumulate as time passes.  The point cap and rate of accumulation are based on difficulty and AIP, capping out at around 200 AIP.  Destroying reserve ships lowers the current total.  Only the AI that owns a world will deploy the strategic reserve to that world.
The Reserve can be deployed as long as there is an AI command station present, and only is systems where a specific condition is met.
 
The Reserve will deploy for:
 
The SuperTerminal - will deploy enough units to bring the Reserve down to 90% of max.  This means up to 10%.
 
Core Worlds - Down to 70% of max.
 
AI Homeworlds - The entire thing.
 
  
Additionally, Cross Planet Attacks will draw a portion of their strength from the Strategic Reserve, in addition to using ships already present in the galaxyIn this case, the units spawned will be at the current AI tech level.
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The reserve can be deployed in certain worlds, and only when an AI command station is present:
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* The [[AI War:SuperTerminal|SuperTerminal]] world - Will deploy enough units to bring the reserve down to 90% of max.  This means up to 10% of points can be spent.
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* [[AI War:AI Core World|AI Core Worlds]] - Down to 70% of max.
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* [[AI War:AI Homeworld|AI Homeworlds]] - The entire thingIf the points pool is exhausted, reserves will resume spawning when the pool reaches 25%.
  
The "Reservist" AI type has a larger Strategic Reserve than other AI types (a x3 higher point cap), PLUS the Reservist AI will deploy the reserve more often.  It will deploy up to 10% (down to 90% remaining) for systems with Advanced Factories, Advanced Starship Constructors, and Core Shield Generators. I don't think it will deploy the Reserve for systems with Fabricators, but someone should double-check me on that.
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Additionally, [[AI War:Cross Planet Attack|Cross Planet Attacks]] draw a portion of their strength from the strategic reserve, as well as using ships already present in the galaxy.  In this case, the units are spawned at the current AI tech level.
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Enabling "Lazy AI" in the lobby disables the strategic reserve.
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== Reservist AI ==
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The "Reservist" [[AI War:AI Types|AI Type]] has a larger strategic reserve than other AI types (a 3× higher point cap), PLUS it will deploy the reserve more often.  It will deploy up to 10% (down to 90% remaining) for worlds with Advanced Factories, Advanced Starship Constructors, and Core Shield Generators.
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''[To check: Does it deploy on worlds with Fabricators but no Core Shield Generator?]''
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== Despawn ==
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After all Human threat has been removed from a planet where Strategic Reserve has been spent, the remaining ships "despawn" and are added back into the reserve for a future usage.
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It might be of interest to note that if the Strategic Reserve contains swallower units with Human units inside, the Human units are released, causing a new Strategic Reserve spawn.
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{{AIWarRefNav}}

Latest revision as of 01:11, 30 July 2018

The strategic reserve is a large pool of points that each AI has, that can be used to spawn a group of Mk V ships in important worlds in response to human presence. These ships will defend the world they spawn in, but will not leave. If all human forces depart or are destroyed, the reserve units will un-deploy, turning back into abstract points. Points accumulate as time passes. The point cap and rate of accumulation are based on difficulty and AIP, capping out at around 200 AIP. Destroying reserve ships lowers the current total. Only the AI that owns a world will deploy the strategic reserve to that world.

The reserve can be deployed in certain worlds, and only when an AI command station is present:

  • The SuperTerminal world - Will deploy enough units to bring the reserve down to 90% of max. This means up to 10% of points can be spent.
  • AI Core Worlds - Down to 70% of max.
  • AI Homeworlds - The entire thing. If the points pool is exhausted, reserves will resume spawning when the pool reaches 25%.

Additionally, Cross Planet Attacks draw a portion of their strength from the strategic reserve, as well as using ships already present in the galaxy. In this case, the units are spawned at the current AI tech level.

Enabling "Lazy AI" in the lobby disables the strategic reserve.

Reservist AI

The "Reservist" AI Type has a larger strategic reserve than other AI types (a 3× higher point cap), PLUS it will deploy the reserve more often. It will deploy up to 10% (down to 90% remaining) for worlds with Advanced Factories, Advanced Starship Constructors, and Core Shield Generators.

[To check: Does it deploy on worlds with Fabricators but no Core Shield Generator?]

Despawn

After all Human threat has been removed from a planet where Strategic Reserve has been spent, the remaining ships "despawn" and are added back into the reserve for a future usage.

It might be of interest to note that if the Strategic Reserve contains swallower units with Human units inside, the Human units are released, causing a new Strategic Reserve spawn.




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