Difference between revisions of "AI War:Tachyon Beams"

From Arcen Wiki
Jump to navigation Jump to search
(tachy emitters are blue, also, tachyon guardians over stealth emitters)
(blue -> yellow, added a section on player detection. needs more work.)
Line 1: Line 1:
<big>'''Why Do Blue Beams Come Out Of Nowhere And Hit My Ships?'''</big>
+
<big>'''Why Do Yellow Come Out Of Nowhere And Hit My Ships?'''</big>
  
 
'''Q:''' When I go through wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Guardians' and hitting my cloaked ships. What is that?  
 
'''Q:''' When I go through wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Guardians' and hitting my cloaked ships. What is that?  
  
'''A:''' Blue beams are always tachyon beams, which "tag" any cloaked ships that come within their range, making them partially visible (and thus shootable) for around 8 seconds. Generally, the major AI unit that uses tachyon beams is the Tachyon Guardian, a fairly large stationary unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Guardian at the wormhole
+
'''A:''' Yellow beams are always tachyon beams, which "tag" any cloaked ships that come within their range, making them partially visible (and thus shootable) for around 8 seconds. Generally, the major AI unit that uses tachyon beams is the Tachyon Guardian, a fairly large stationary unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Guardian at the wormhole
  
 
[[AI War:Fleet Command]]
 
[[AI War:Fleet Command]]
 +
 +
<big>'''What can I as the player do about AI cloaked units?'''</big>
 +
 +
'''Q:''' What can the player use to detect cloaked ships?
 +
 +
'''A:''' The player has a few tools at his disposal. The basic unit is the Tachyon Drone, available under the 'support' build tab on command centers, and its upgrade, the Decloaker. There is a set of turrets under the 'turret' tab called Tachyon Emitters, or Cloaked Tachyon Emitters.
 +
 +
Some units also have a tachyon ability, most notably Tachyon Microfighters bonus ship. The Scout Starship includes a limited tachyon ability as well, making them useful as a combat support role as well as a pure scouting ship. Finally, Military command centers have emit tachyon beams in a wide radius, as well as Tachyon Warheads revealing every cloaked ship on a planet.

Revision as of 23:26, 25 July 2011

Why Do Yellow Come Out Of Nowhere And Hit My Ships?

Q: When I go through wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Guardians' and hitting my cloaked ships. What is that?

A: Yellow beams are always tachyon beams, which "tag" any cloaked ships that come within their range, making them partially visible (and thus shootable) for around 8 seconds. Generally, the major AI unit that uses tachyon beams is the Tachyon Guardian, a fairly large stationary unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Guardian at the wormhole

AI War:Fleet Command

What can I as the player do about AI cloaked units?

Q: What can the player use to detect cloaked ships?

A: The player has a few tools at his disposal. The basic unit is the Tachyon Drone, available under the 'support' build tab on command centers, and its upgrade, the Decloaker. There is a set of turrets under the 'turret' tab called Tachyon Emitters, or Cloaked Tachyon Emitters.

Some units also have a tachyon ability, most notably Tachyon Microfighters bonus ship. The Scout Starship includes a limited tachyon ability as well, making them useful as a combat support role as well as a pure scouting ship. Finally, Military command centers have emit tachyon beams in a wide radius, as well as Tachyon Warheads revealing every cloaked ship on a planet.