AI War:Vengeance of the Machine

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Revision as of 11:44, 5 June 2013 by Keith.lamothe (talk | contribs) (Created page with '=What exactly is added in the Vengeance of the Machine expansion?= '''A:''' This expansion focuses on adding still more variety to your main opponent: the AI. There's already a…')
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What exactly is added in the Vengeance of the Machine expansion?

A: This expansion focuses on adding still more variety to your main opponent: the AI. There's already a ton of that variety, but our community is very excited about the new stuff VotM brings to the table, including "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and a lot more music from Pablo Vega. The expansion also adds a new "Showdown" option that provides a brand-new way to win (or lose) in the form of an ultimate stalemate-breaker. This expansion is slated for official release in June 2013.

Dual-Type AIs

AI Planetary Subcommanders

Dire Guardians

New AI Types

New AI Plots

  • Hunter
    • (wiki in-progress)
  • Shark-A
    • (wiki in-progress)
  • Shark-B
    • (wiki in-progress)

New AI Core Guard Posts

New AI Guardians

New Map Styles

Core Turret Controllers

New Bonus Ship Classes

  • Lightning Torpedo Frigate
    • (wiki in-progress)

"Showdown Devices" Minor Faction

New Music Tracks

(To Be Announced)

Other Miscellaneous Additions

(To Be Announced)

AI_War:Fleet_Command