Difference between revisions of "AI War:Why Do Enemy Waves Get So Large?"

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'''Q:''' With AI players of difficulty 8 and up, it seems like they get really huge incoming waves way faster than before. Is there anything I can do to prevent this?  
 
'''Q:''' With AI players of difficulty 8 and up, it seems like they get really huge incoming waves way faster than before. Is there anything I can do to prevent this?  
  
'''A:''' Yes, there is definitely something you can do to prevent this -- keep the AI Progress level as absolutely low as you can. This might mean skipping planets you would normally take, stealing knowledge from AI planets in more cases, not doing as many gate-raids as you otherwise would, doing a lot more deep-raids into enemy territory, and other advanced strategies. That's part of the challenge of these highest difficulties: the decisions about which planets to take, and when, are a lot more momentous. This effect is even more pronounced on difficulty 10.   
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'''A:''' Yes, there is definitely something you can do to prevent this -- keep the [[AI War - AI_Progress|AI Progress level]] as absolutely low as you can. This might mean skipping planets you would normally take, stealing knowledge from AI planets in more cases, not doing as many [[AI War - Gate Raids|gate-raids]] as you otherwise would, doing a lot more deep-raids into enemy territory, and other advanced strategies. That's part of the challenge of these highest difficulties: the decisions about which planets to take, and when, are a lot more momentous. This effect is even more pronounced on difficulty 10.   
  
 
[[AI War:Fleet Command]]
 
[[AI War:Fleet Command]]

Revision as of 15:57, 27 October 2010

Why Do The Enemy Waves Get So Large So Fast?

Q: With AI players of difficulty 8 and up, it seems like they get really huge incoming waves way faster than before. Is there anything I can do to prevent this?

A: Yes, there is definitely something you can do to prevent this -- keep the AI Progress level as absolutely low as you can. This might mean skipping planets you would normally take, stealing knowledge from AI planets in more cases, not doing as many gate-raids as you otherwise would, doing a lot more deep-raids into enemy territory, and other advanced strategies. That's part of the challenge of these highest difficulties: the decisions about which planets to take, and when, are a lot more momentous. This effect is even more pronounced on difficulty 10.

AI War:Fleet Command