Difference between revisions of "AI War:Zenith Bombard"

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m (Sk 2013 moved page Zenith Bombard to AI War:Zenith Bombard: Moving all ai war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarZR]]
 
[[Category:AIWarZR]]
{{5.025}}<br/>
 
 
{|
 
{|
 
|[[File:AIWarBombard.png|left|Acid Sprayer]] || valign="top" | Fires very powerful, very long-range energy bombs, but is expensive and has a very slow reload time.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]]
 
|[[File:AIWarBombard.png|left|Acid Sprayer]] || valign="top" | Fires very powerful, very long-range energy bombs, but is expensive and has a very slow reload time.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]]
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
+
{{AIWarTableZenithBombard}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Antimatter Bomb  || align="center" | Artillery || align="center" | Sniper Shots    Mines || align="center" | 2 Heavy, 2 Ultra-Heavy, 2 Structural
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 24 || align="center" | 180,000 || align="center" | 33,000 || align="center" | 30 sec || align="center" | 378,000 || align="center" | 300 || align="center" | 44 || align="center" | 100 || align="right" | 6,000 dmg/sec || align="right" | 144,000 dmg/sec || align="left" | Retreat Range 15,000    Armor Piercing 10,000
 
|-
 
| align="center" | II  || align="center" | 22 || align="center" | 360,000 || align="center" | 33,000 || align="center" | 30 sec || align="center" | 756,000 || align="center" | 600 || align="center" | 44 || align="center" | 100 || align="right" | 12,000 dmg/sec || align="right" | 264,000 dmg/sec || align="left" | Retreat Range 15,000    Armor Piercing 10,000
 
|-
 
| align="center" | III || align="center" | 19 || align="center" | 540,000 || align="center" | 33,000 || align="center" | 30 sec || align="center" | 1,134,000 || align="center" | 900 || align="center" | 44 || align="center" | 100 || align="right" | 18,000 dmg/sec || align="right" | 342,000 dmg/sec || align="left" | Retreat Range 15,000    Armor Piercing 10,000
 
|-
 
| align="center" | IV  || align="center" | 17 || align="center" | 720,000 || align="center" | 33,000 || align="center" | 30 sec || align="center" | 1,512,000 || align="center" | 1,200 || align="center" | 44 || align="center" | 100 || align="right" | 24,000 dmg/sec || align="right" | 408,000 dmg/sec || align="left" | Retreat Range 15,000    Armor Piercing 10,000
 
|-
 
| align="center" | V  || align="center" | 12 || align="center" | 900,000 || align="center" | 33,000 || align="center" | 30 sec || align="center" | 1,890,000 || align="center" | 1,500 || align="center" | 44 || align="center" | 100 || align="right" | 30,000 dmg/sec || align="right" | 360,000 dmg/sec || align="left" | Retreat Range 15,000    Armor Piercing 10,000
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 800  || align="center" | 8,000 || align="center" | 8,800 || align="center" | 400 || align="center" | 00:01:07 || align="center" | 19,200 || align="center" | 192,000 || align="center" | 211,200 || align="center" | 9,600 || align="center" | 00:26:48
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 1,600  || align="center" | 16,000 || align="center" | 17,600 || align="center" | 800 || align="center" | 00:02:14 || align="center" | 35,200 || align="center" | 352,000 || align="center" | 387,200 || align="center" | 17,600 || align="center" | 00:49:08
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 3,200  || align="center" | 32,000 || align="center" | 35,200 || align="center" | 800 || align="center" | 00:04:27 || align="center" | 60,800 || align="center" | 608,000 || align="center" | 668,800 || align="center" | 15,200 || align="center" | 01:24:33
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 4,800  || align="center" | 48,000 || align="center" | 52,800 || align="center" | 800 || align="center" | 00:06:40 || align="center" | 81,600 || align="center" | 816,000 || align="center" | 897,600 || align="center" | 13,600 || align="center" | 01:53:20
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 6,400  || align="center" | 64,000 || align="center" | 70,400 || align="center" | 800 || align="center" | 00:08:54 || align="center" | 76,800 || align="center" | 768,000 || align="center" | 844,800 || align="center" | 9,600 || align="center" | 01:46:48
 
|}
 
  
 
== How to use in your fleet ==
 
== How to use in your fleet ==
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== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
An AI attack-wave consisting entirely of bombards is a good way to test your resolve. Bombards can be goaded into wasting their one-hit-KO on puny [[Fighter]]s and not on more expensive ships. One can then charge in and eliminate them before the 30-seconds recharge finishes.
+
An AI attack-wave consisting entirely of bombards is a good way to test your resolve. Bombards can be goaded into wasting their one-hit-KO on puny [[Fighter]]s and not on more expensive ships. One can then charge in and eliminate them before the 30-seconds recharge finishes. Forcefields are also immune to their Antimatter Bombs, so you can use them to make your turrets and/or fleet invincible to bombard fire.  
  
On attack scenarios, the large retreat range of bombards becomes a serious pain. It's best to utilise ships with lots of speed and damage (''e.g.'' [[Raid Starship]]s, [[Spire Ion Blaster]]s, [[Bomber Starship]]s, [[Raptor]]s) and beeline every bombard in the system. [[Etherjet]]s are also potential solutions, able to tractor them and pull them into you fleet until its next shot obliterates the flimsy craft. An alternative solution is to use similarly long-ranged ships and duke it out, or take out their engines so they can't run ([[Spider]]s, and sometimes [[Riot starship]]s if they can avoid the initial pounding).
+
On attack scenarios, the large retreat range of bombards becomes a serious pain. It's best to utilise ships with lots of speed and damage (''e.g.'' [[Raid Starship]]s, [[Spire Ion Blaster]]s, [[Raptor]]s) and beeline every bombard in the system. [[Etherjet]]s are also potential solutions, able to tractor them and pull them into you fleet until its next shot obliterates the flimsy craft. An alternative solution is to use similarly long-ranged ships and duke it out, or take out their engines so they can't run ([[Spider]]s, and sometimes [[Riot starship]]s if they can avoid the initial pounding).
  
 
Users of [[Botnet Golem]]s should note that bombards are one of the few fleet-ships that are perfectly suited to take it out.
 
Users of [[Botnet Golem]]s should note that bombards are one of the few fleet-ships that are perfectly suited to take it out.
 +
 +
Note that the Bombard can be a particularly irritating unlock in the hands of a Speed Racer AI type. In the early game, the player may have to resort to mercenary [[EtherJet]]s to keep them from kiting you indefinitely.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 12:29, 16 February 2015

Acid Sprayer
Fires very powerful, very long-range energy bombs, but is expensive and has a very slow reload time.
Part of the Zenith Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
48 Antimatter Bomb Artillery Sniper Shots 2 Heavy, 2 Ultra-Heavy, 2 Structural


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 910 33,000 30 sec 1,920 1 44 100 30 dmg/sec 1,456 dmg/sec 92,160 Retreat Range 15,000 Armor Piercing 100
II 1,820 33,000 30 sec 3,850 3 44 100 61 dmg/sec 2,912 dmg/sec 184,800 Retreat Range 15,000 Armor Piercing 100
III 2,740 33,000 30 sec 5,750 4 44 100 91 dmg/sec 4,384 dmg/sec 276,000 Retreat Range 15,000 Armor Piercing 100
IV 3,660 33,000 30 sec 7,700 6 44 100 122 dmg/sec 5,856 dmg/sec 369,600 Retreat Range 15,000 Armor Piercing 100
V 4,580 33,000 30 sec 9,600 7 44 100 153 dmg/sec 7,328 dmg/sec 460,800 Retreat Range 15,000 Armor Piercing 100


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 800 8,000 8,800 400 00:01:07 19,200 192,000 211,200 9,600 00:26:48
II 2,500 1,600 16,000 17,600 800 00:02:14 38,400 384,000 422,400 19,200 00:53:36
III 4,000 3,200 32,000 35,200 800 00:04:27 76,800 768,000 844,800 19,200 01:46:48
IV Adv Fac 3,200 32,000 35,200 800 00:04:27 76,800 768,000 844,800 19,200 01:46:48
V Core Fab 6,600 66,000 72,600 800 00:09:10 158,400 1,584,000 1,742,400 19,200 03:40:00

How to use in your fleet

Zenith Bombards are the ultimate in long-range fire-support of all the fleet ships and starships in the human arsenal. With each powerful volley, a portion of the opposition will disappear. They are best used as a separate control group steering away from enterprising Bombers and melee-ships while remaining in range of the main battle.

Their corresponding large crystal cost should be factored in both resource management (when building these beasts) and fleet management (keeping them alive). A cap of bombards is about equal in cost to two starships, but worth much more. If necessary, retreat these out of the wormhole while they are recharging. Unless it's safe, never evac the rest of your fleet and leave them lagging far behind for an ill-timed AI-reinforcement to tear apart.

How to counter when in the AI fleet

An AI attack-wave consisting entirely of bombards is a good way to test your resolve. Bombards can be goaded into wasting their one-hit-KO on puny Fighters and not on more expensive ships. One can then charge in and eliminate them before the 30-seconds recharge finishes. Forcefields are also immune to their Antimatter Bombs, so you can use them to make your turrets and/or fleet invincible to bombard fire.

On attack scenarios, the large retreat range of bombards becomes a serious pain. It's best to utilise ships with lots of speed and damage (e.g. Raid Starships, Spire Ion Blasters, Raptors) and beeline every bombard in the system. Etherjets are also potential solutions, able to tractor them and pull them into you fleet until its next shot obliterates the flimsy craft. An alternative solution is to use similarly long-ranged ships and duke it out, or take out their engines so they can't run (Spiders, and sometimes Riot starships if they can avoid the initial pounding).

Users of Botnet Golems should note that bombards are one of the few fleet-ships that are perfectly suited to take it out.

Note that the Bombard can be a particularly irritating unlock in the hands of a Speed Racer AI type. In the early game, the player may have to resort to mercenary EtherJets to keep them from kiting you indefinitely.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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