Difference between revisions of "AI War 2:Botnet Golem"

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* If the target has mass of at least 2 tX, then the above weapon deals 0x damage to the target.
 
* If the target has mass of at least 2 tX, then the above weapon deals 0x damage to the target.
 
;'''LIMITED TARGETS'''
 
;'''LIMITED TARGETS'''
*Can only target mobiñe units.
+
*Can only target mobile units.
 
;'''MULTI-SHOT'''
 
;'''MULTI-SHOT'''
 
*Up to 80 shots can be fired at a time. Only one shot can be fired per target, but each shot does the full damage listed above.
 
*Up to 80 shots can be fired at a time. Only one shot can be fired per target, but each shot does the full damage listed above.

Revision as of 22:40, 20 March 2020

Botnet Golem Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
5,000,000 50,000 GW 1 25 1,200,000 (I) 600,000 (I) 1,000 190mm 18 gx 0.8 11 tX
Botnet Golem Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
240,000 (80x 3,000) (I) 2s 80 8,000 120,000 (I) 120,000 (I)

Flagship able to inhale entire enemy fleets and turn them into allied zombies. Cannot attack structures or anything larger than Strikecraft.


Lost Spire Frigate Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
2,000,000 15,000 1/Fleet 22 (I) 1,800,000 (I) 900,000 (I) 1,000 180mm 22 gx 0.7 9 tX
Lost Spire Frigate Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
102,650 (2,650 + 100,000(20x 5,000)) 1s (Photon Lance)
4s (Railcannons)
20+1 10,100 (Photon Lance)
Infinite (Railcannons)
27,650-64,750 27,650-64,750

A low level Spire vessel. During its time alone, it has grown to be notably stronger than normal. Repair it and it will help you.

This ship, along with the lost Spire Frigated and the Hive Golem compose the group known ingame as the "Lone Wolf Fleets", immensely strong one ship armies that can only have themselves as part of their respective fleets.

Techs

  • None, upgrades via Fleet EXP.

Weapons

Insanity Inducer
  • 80 x 3,000 Damage, 240,000 total Damage, Reload Speed of 2s, 8,000 range.
  • Only 1 shot/target, but each deals full damage.

Abilities

ATTACK PENALTY
  • If the target has mass of at least 2 tX, then the above weapon deals 0x damage to the target.
LIMITED TARGETS
  • Can only target mobile units.
MULTI-SHOT
  • Up to 80 shots can be fired at a time. Only one shot can be fired per target, but each shot does the full damage listed above.
SPEED BOOSTER
  • This unit has a speed multiplier of 1.5x for the first 5 seconds after going through a wormhole.
ZOMBIFICATION
  • The above does 15,000/21,000/31,500/42,000/?/?/? Zombification Damage if the target is a mobile combatant (except some immune). If at least 10,000 zombification damage has been done to the target when it dies, then this ship's faction gains an allied copy of that target. The zombie will move and attack on its own.

Upgrades

Mark Level Hull Shields Weapon Cap Strength
I 1,200,000 600,000 240,000 (80x 3,000) 1 25
II 1,500,000 750,000 336,000 (80x 4,200) 1 33
III 2,100,000 1,050,000 504,000 (80x 6,300) 1 48
IV 3,000,000 1,500,000 672,000 (80x 8,400) 1 66
V ? ? ? 1 ?
VI ? ? ? 1 ?
VII ? ? ? 1 ?