Difference between revisions of "AI War 2:Building Multiplayer"

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** Or on GOG: https://www.gog.com/game/ai_war_2_the_spire_rises
 
** Or on GOG: https://www.gog.com/game/ai_war_2_the_spire_rises
 
** Or on Humble: https://www.humblebundle.com/store/ai-war-2-the-spire-rises
 
** Or on Humble: https://www.humblebundle.com/store/ai-war-2-the-spire-rises
 
* The ambush turret no longer has a base that makes it look like it should be standing on something.  It was the only turret to have that style of design, we think.
 
  
 
== Prior Release Notes ==
 
== Prior Release Notes ==
  
 
[[AI War 2: The Grand New AI]]
 
[[AI War 2: The Grand New AI]]

Revision as of 11:52, 27 February 2020

Known Issues

  • Multiplayer is disabled but coming very soon. We first focused on tightening up the single-player loop (more info here), so thanks for your patience!

What's this phase all about?

Now that we've got the first expansion under our belt, and the game is feeling large and solid at the equivalent of "first AI War plus four expansions," we're ready to tackle the next big thing: multiplayer! We also are going to be adding interplanetary weapons to the base game as a free update (that's the last of the kickstarter stretch goals). This phase should wrap up all our kickstarter promises (including a laundry list of other smaller items), and we expect to have multiplayer fully functional by June or July.

Multiplayer should be in a beta form where folks can test on it and run into bugs long before then. While Chris is mostly working on multiplayer and those other little lingering base game features, Badger and Puffin are going to be doing the bulk of the work on the second expansion, Zenith Onslaught. That should hopefully launch around the same time as multiplayer.

Version 2.002

(Not yet released -- we're still working on it!)

Version 2.001 Expansion 1: The Spire Rises!

(Released February 27th, 2020)

Prior Release Notes

AI War 2: The Grand New AI