Difference between revisions of "AI War 2:Building Multiplayer"

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* Definitely fixed the minor capturables exception in mapgen, so that even if it ever happens in the future (even mods could validly cause this), it will just silently log a note in case developers need it, but keep everything on the interface running smoothly.  The actual error in this case was related to an expansion, but a mod could easily cause the same thing, and in neither case is it actually a bug or something to notify the user about.
 
* Definitely fixed the minor capturables exception in mapgen, so that even if it ever happens in the future (even mods could validly cause this), it will just silently log a note in case developers need it, but keep everything on the interface running smoothly.  The actual error in this case was related to an expansion, but a mod could easily cause the same thing, and in neither case is it actually a bug or something to notify the user about.
 
** Thanks to Jodan008 for letting us know this was still happening.
 
** Thanks to Jodan008 for letting us know this was still happening.
 +
 +
* Fixed an issue in the most recent hotfix related to dyson antagonizers not being found.
 +
** Thanks to ArnaudB and Yog-Sothoth for reporting.
  
 
== Version 2.004 Hotfix ==
 
== Version 2.004 Hotfix ==

Revision as of 16:28, 28 February 2020

Known Issues

  • Multiplayer is disabled but coming very soon. We first focused on tightening up the single-player loop (more info here), so thanks for your patience!

What's this phase all about?

Now that we've got the first expansion under our belt, and the game is feeling large and solid at the equivalent of "first AI War plus four expansions," we're ready to tackle the next big thing: multiplayer! We also are going to be adding interplanetary weapons to the base game as a free update (that's the last of the kickstarter stretch goals). This phase should wrap up all our kickstarter promises (including a laundry list of other smaller items), and we expect to have multiplayer fully functional by June or July.

Multiplayer should be in a beta form where folks can test on it and run into bugs long before then. While Chris is mostly working on multiplayer and those other little lingering base game features, Badger and Puffin are going to be doing the bulk of the work on the second expansion, Zenith Onslaught. That should hopefully launch around the same time as multiplayer.

Version 2.005

(Not yet released -- we're still working on it!)

  • Fixed an invalid cast exception that could happen in GetScourgeGlobalDataExt for unexpected reasons if the scourge had wrong metadata for some reason.
  • Definitely fixed the minor capturables exception in mapgen, so that even if it ever happens in the future (even mods could validly cause this), it will just silently log a note in case developers need it, but keep everything on the interface running smoothly. The actual error in this case was related to an expansion, but a mod could easily cause the same thing, and in neither case is it actually a bug or something to notify the user about.
    • Thanks to Jodan008 for letting us know this was still happening.
  • Fixed an issue in the most recent hotfix related to dyson antagonizers not being found.
    • Thanks to ArnaudB and Yog-Sothoth for reporting.

Version 2.004 Hotfix

(Released February 28th, 2020)

  • Fixed units with ShouldNeverBeCapturedByAnotherFaction set to true, such as Tesla Torpedo Frigates, from being loaded into Transports.
    • Thanks to Ubifan for reporting.
  • Clarify the Scourge Neinzul Fortress text to mention that it produces hostile to all zombies
    • Thanks to vinco for reporting
  • Fixed a mapgen error that could happen for people without the new expansion installed. Apologies for that!

Version 2.002 Turret Icons

(Released February 27th, 2020)

  • All 30 of the new turrets now have updated flair denoting what they are. Definitely important for seeing from a distance and in the sidebar what they are!

Version 2.001 Expansion 1: The Spire Rises!

(Released February 27th, 2020)

Prior Release Notes

AI War 2: The Grand New AI