AI War 2:Mercenaries

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Mercenaries are groups of usually temporary allies that you can hire for varying amounts of Metal and Hacking Points. Here they're explained a bit more in depth.

Acquiring And Hiring

First, you have to find a Mercenary Beacon, which show up on the Galaxy Map as an icon under the planet it's on. Then you must get a Hacker to that planet, and perform the Access Mercenary Beacon hack on it. Once completed, you then have access to the groups listed in the Beacon description. Each Beacon has two groups available from it.

To hire a group, simply be looking at the planet you wish for them to spawn on, and click on the Group in the Hacking tab of the sidebar. Note that each group has a specified type of location (i.e AI controlled only) in their contract, and can only be hired if that requirement is met. Should you have enough Metal and Hacking Points, they will then spawn on the edge of the planets gravity well.

Each group can only be hired a certain number of times. Sometimes, the group requires a single primary unit to survive in order to be hired again - these are often the Flagship, or a similar type of unit (such as the Shield Starships in Anvil Securities) - it is somewhat difficult to rehire someone if they are dead.

Behaviour

Each group has different behaviours when they arrive:

  • Attack: Simply fights every enemy on the current planet, and when done, will move to another planet with enemies to keep fighting until either death or their time expires.
  • Defend Local Planet: Will remain on the planet they were hired on and defend it until either death or their time expires.
  • Patrol Adjacent Friendly Planets: Will roam this planet and nearby friendly ones, rushing to defend any if they come under attack until either death or their time expires.
  • Patrol Adjacent Friendly And Neutral Planets: Similar to the above, but also roams neutral planets.
  • Player Controlled: Are added to the players control permanently.

The Currently Available Groups

There will be more in the future from Backers - until then, these are what are currently available to you.

Group Name Behaviour Restriction Metal Cost Hacking Point Cost Units Game's Description
Arnaud de Cervole Patrol Adjacent Friendly Planets Player Planets Only 90000 2 Mercenary Flagship, V-Wing, Fusion Bomber, Concussion Corvette Arnaud became a safe and cautious leader after his family was eaten by AI-infested wombats. He leads a pack of fleetships who will patrol nearby allied planets. Leaves after 20 minutes.
Lobar the Wolf Attack AI Planets Only 90000 2 Mercenary Flagship, V-Wing, Fusion Bomber, Concussion Corvette Lobar and his group hate the AI with a passion and will attack AI planets. Leaves after 20 minutes.
Xenophon Attack Any Planet 50000 2 Mercenary Flagship, V-Wing, Fusion Bomber, Concussion Corvette Xenophon leads a larger group than the other mercenaries, but will leave much quicker as well. Leaves after 10 minutes.
Prufrock's Partisans Defend Local Planet AI Planets Only 60000 2 Mercenary Distractor Flagship Prufrock is an expert at distracting the AI with his cloaked and durable flagship. Leaves after 20 minutes.
Hereward the Wake Patrol Adjacent Friendly And Neutral Planets Not AI Planets 60000 2 Mercenary Flagship, V-Wing, Fusion Bomber, Concussion Corvette A defensive specialist, Hereward will lead his group in patrolling nearby planets. Leaves after 20 minutes.
Kosciuszko Fortifications Inc Defend Local Planet Player Planets Only 70000 2 Mercenary Flagship, Concussion Turret, Spider Turret Kosciuszko is a turret specialist, and brings his own defensive emplacements. Leaves after 20 minutes.
War Harvesters Player Controlled Any Planet 240000 5 War Harvester Purchase a group of War Harvester bots from a fellow resistance group. These bots harvest metal from their targets and grant it to you using their scrap cannons. These are put under your command permanently.
War Siegers Player Controlled Any Planet 240000 5 War Sieger Purchase a group of War Sieger bots from a fellow resistance group. These bots wield a rapid fire plasma cannon for long range devastation. These are put under your command permanently.
Automated Firesupport Attack Any Planet 1200000 5 Automated Sentinel Frigate, Automated Sniper An abandoned drone factory will supply you with a temporary force of Sniper and Sentinel Frigate units, if given construction material. These will fight to the death. Lasts 20 minutes.
Automated Shredders Attack Any Planet 469800 5 Automated Metabolizing Gangsaw, Automated Vampire Claw An abandoned drone factory will supply you with a temporary force of Gangsaw and Vampire units, if given construction material. These will fight to the death. Lasts 20 minutes.
Automated Construction Swarm Attack Any Planet 405000 5 Automated Construction Bot An abandoned drone factory will supply you with a temporary force of modified construction bots, that spawn smaller copies on death, if given construction material. These will fight to the death. Lasts 20 minutes.
Anvil Securities Patrol Adjacent Friendly And Neutral Planets Not AI Planets 748400 5 Anvil Securities Shield Starship, Anvil Securities Spider Before the current war, they used to be a defense contractor. Now, for a price they'll help defend nearby friendly and neutral planets with their Shield Starships and Spiders. Leaves after 20 minutes.
Sabre Company Attack Any Planet 270000 5 Sabre Company Pulsar Tank This military company, gone rogue from the start of the war, will, for a price, send a group of Pulsar Tanks. These will fight to the death. Leaves after 20 minutes.