Difference between revisions of "AI War 2:Molotov"

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(Created page with "{{AI War 2 Ship:Molotov}} Category: AI War 2: Strikecraft")
 
 
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{{AI War 2 Ship:Molotov}}
 
{{AI War 2 Ship:Molotov}}
  
[[Category: AI War 2: Strikecraft]]
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[[Category:AI War 2: Strikecraft]]
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[[Category:AI War 2: Splash Weapon]]
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[[Category:AI War 2: Medium Hull]]
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==Techs==
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*Weapon: Splash
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*Hull: Medium
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==Weapons==
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;Molotov Grenade
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* 60 Damage, Reload Speed 9s, Range 4,200<ref name="RangeDefault">Range is set to 0.8x (80%) of this value by default.</ref>
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==Abilities==
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;'''ATTACK BONUS'''
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* If the target has Armor thickness of at most 30mm, weapon deals 3x damage.
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;'''AOE BURST'''
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* This units attack explodes on impact in 600 range AOE, dealing 1.5x extra damage to stacks (Maximum 9 Targets hit).
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;'''ENGINE-SLOWER'''
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* This units attack slows enemy engines for 2 seconds (+1s per mark) if the target has an engine power less than 8 gx. The target can be slowed up to a full 8 seconds.
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;'''WEAPON JAM'''
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* This units attack slows enemy reload speeds if target Armor thickness is less than 45mm.
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* The reload slow adds 2s to the reload time, +1s per mark level, up to a maximum of 8s.
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==Footnotes==

Latest revision as of 03:03, 9 February 2021

Molotov Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
? 400 GW ? 0.01 (I) 1,560 (1) 780 (I) 1,000 70mm 7 gx 0.3 0.3 tX
Molotov Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
60 (I) 12s 1 4,200 5-45 ?

Fast and somewhat fragile grenade lobber that can really hurt swarmer types, that also applies minor movement and weapon speed penalties.

Techs

  • Weapon: Splash
  • Hull: Medium

Weapons

Molotov Grenade
  • 60 Damage, Reload Speed 9s, Range 4,200[1]

Abilities

ATTACK BONUS
  • If the target has Armor thickness of at most 30mm, weapon deals 3x damage.
AOE BURST
  • This units attack explodes on impact in 600 range AOE, dealing 1.5x extra damage to stacks (Maximum 9 Targets hit).
ENGINE-SLOWER
  • This units attack slows enemy engines for 2 seconds (+1s per mark) if the target has an engine power less than 8 gx. The target can be slowed up to a full 8 seconds.
WEAPON JAM
  • This units attack slows enemy reload speeds if target Armor thickness is less than 45mm.
  • The reload slow adds 2s to the reload time, +1s per mark level, up to a maximum of 8s.

Footnotes

  1. Range is set to 0.8x (80%) of this value by default.