Difference between revisions of "AI War 2:Post Completion Part II"

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== 5.558 ==
 
== 5.558 ==
 
(Still in progress)
 
(Still in progress)
 +
 +
* Decrease size of the Orchid Ark's rescue spore icons
 +
** Thanks to Mac for reporting
 +
 +
* Add some defensive code for an exception hit in the resource bar UI
 +
** Thanks to R4gingFire for reporting
 +
 +
=== Sidekicks ===
 +
 +
* Some tweaks to the dyson sidekick's flagships for visual size and balance
 +
 +
*  Reapers will now find it even harder to blow up command stations when they don't have any gateways on the map
 +
 +
* The Jabberwock AI will no longer automatically get ships from the Sidekicks mod if the Sidekicks mod is enabled. Instead there is a new AI type in the Sidekicks mod, Jub Jub Bird (Beware the Jub Jub Bird!) that is the Jabberwock + Sidekicks ships
 +
** Someone asked for this, maybe Dismiss?
  
 
== Prior Release Notes ==
 
== Prior Release Notes ==
  
 
[[AI War 2: Post Completion]]
 
[[AI War 2: Post Completion]]

Revision as of 15:57, 16 July 2023

Reporting Bugs

  • Any bugs or requests should go to our mantis bugtracker
    • If you need to submit log files, those can generally be found under your PlayerData folder in the folder your game is installed in. The most relevant one is called ArcenDebugLog.txt. You can send us the whole thing, or just strip out relevant parts.
    • In rare cases, mainly if your entire game crashes (that almost never happens), we will need your unity player log. That gets overwritten the next time you run the game after a crash, unlike the other log. These can be found here:
      • Windows: C:\Users\username\AppData\LocalLow\Arcen Games, LLC\AIWar2\Player.log
      • macOS: ~/Library/Logs/Arcen Games, LLC/AIWar2/Player.log
      • Linux: ~/.config/unity3d/Arcen Games, LLC/AIWar2/Player.log

What Happens Now That The Game Is "Done?"

The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can read a retrospective of the entire project if you would like to.

At this point, we have moved on to other projects aside from bugfixes and balance tweaks and modder-support. That said, since modders and volunteers are still making updates, there tend to be patches every 1-2 weeks on average.

We expect AI War 2 to have a long life if AI War Classic is anything to go by. The game is in a really good state, and we want you to be able to enjoy it for years and years.

5.558

(Still in progress)

  • Decrease size of the Orchid Ark's rescue spore icons
    • Thanks to Mac for reporting
  • Add some defensive code for an exception hit in the resource bar UI
    • Thanks to R4gingFire for reporting

Sidekicks

  • Some tweaks to the dyson sidekick's flagships for visual size and balance
  • Reapers will now find it even harder to blow up command stations when they don't have any gateways on the map
  • The Jabberwock AI will no longer automatically get ships from the Sidekicks mod if the Sidekicks mod is enabled. Instead there is a new AI type in the Sidekicks mod, Jub Jub Bird (Beware the Jub Jub Bird!) that is the Jabberwock + Sidekicks ships
    • Someone asked for this, maybe Dismiss?

Prior Release Notes

AI War 2: Post Completion