Difference between revisions of "AI War 2:Test Chamber"

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(Expanded the entry to describe the process more.)
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'''Question: What's the easiest way to test a ship in game?'''  
 
'''Question: What's the easiest way to test a ship in game?'''  
  
At the moment you need to set up some XML in GameData/Configuration/TestChamber/Example.xml (to say which ships you want to spawn and where), then add the following line to your PlayerData/inputmappings.dat:
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==Setup The Test Chamber==
       
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At the moment you need to set up some XML by editing the file: GameData/Configuration/TestChamber/Example.xml (to say which ships you want to spawn and where).
<map bind="Debug_StartTestChamber" key="F8" />                                                                                                                                                                           
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==Enable the Test Chamber Hotkey==
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There are two methods to set the hotkey to start the Test Chamber: use manual editing of your input mapping or use the GUI hotkey Controls. You'll want a hotkey that you don't use for anything else. F9 is a good choice. Additionally F8 (by default) allows you to reload XML.
 +
 
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===Manual Editing===
 +
Add the following line to your PlayerData/inputmappings.dat:
 +
<map bind="Debug_StartTestChamber" key="F9" />                                                                                                                                                                           
 +
 
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===GUI Method===
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Open Controls from the main menu. Under Debug subsection, change the Start Test Chamber to F9.
  
 
Then start the game and hit F8 whenever you want.
 
Then start the game and hit F8 whenever you want.

Revision as of 17:57, 15 April 2022

This page is mostly a stub, and needs to be developed out further. For now, here's some useful information:

The test chamber is a way to start a One Planet game for test purposes. It is used to simulate a small battle, look at some particular models in game, and for other generic test purposes.

Question: What's the easiest way to test a ship in game?

Setup The Test Chamber

At the moment you need to set up some XML by editing the file: GameData/Configuration/TestChamber/Example.xml (to say which ships you want to spawn and where).

Enable the Test Chamber Hotkey

There are two methods to set the hotkey to start the Test Chamber: use manual editing of your input mapping or use the GUI hotkey Controls. You'll want a hotkey that you don't use for anything else. F9 is a good choice. Additionally F8 (by default) allows you to reload XML.

Manual Editing

Add the following line to your PlayerData/inputmappings.dat: <map bind="Debug_StartTestChamber" key="F9" />

GUI Method

Open Controls from the main menu. Under Debug subsection, change the Start Test Chamber to F9.

Then start the game and hit F8 whenever you want.