AI War 2:Units of Measurement

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There are a variety of units of measurement for different purposes in AI War 2. Some of them are easily familiar, while others we had to invent for purposes of describing things that vary across orders of magnitude. The smallest fighter-style craft to the planet-sized Devourer Golem all have to be described with one set of metrics, after all!

Metal

The number shown in your interface is a simplified general estimate of various metallic stores. Different ships require different ratios of various metals and carbons, but your logistics system automatically condenses this down to an overall average number for you.

It's worth noting, as an aside, that the metal costs for smaller craft often appear inflated compared to their physical mass and size relative to the larger starships. This is a byproduct of the fact that the smaller craft need a vastly higher concentration of rare metals in order to function. For each unit of their tiny surface area, they must withstand vastly more firepower compared to their larger counterparts. Any small breach is a life-threatening event, so even the flimsiest of scout craft is actually far more durable at a mm scale compared to an average-sized starship.

Those starships, of course, could not exist were they required to have remotely so much rare metal in them. So they rely instead of a multi-layered hull made of more common metals, with automated fire-suppression and breach-patching microbots spread throughout.

Hull Points

This is very much an abstraction, as you can probably guess based on the description of how hulls are constructed.