Difference between revisions of "AI War 2:V-Wing"

From Arcen Wiki
Jump to navigation Jump to search
(Something's off with the stat block. That, and in-game states don't match the xml.)
Line 1: Line 1:
{{AIWar2ShipStats
+
{{AI War 2 Ship:V-Wing}}
|name=V-Wing
 
|strength=11
 
|old_strength=10
 
|strength_diff=1
 
|hull=2700
 
|shields=1300
 
|cap=40
 
|metal=1800
 
|speed=800
 
|albedo=0.3
 
|mass=0.21
 
|energy=4000
 
|damage=20
 
|salvotime=2
 
|dps=20
 
|capdps=1200
 
|range=4200
 
|shotspersalvo=2
 
|engine=7
 
|armor=50
 
}}
 
  
 
Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.
 
Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.
Line 35: Line 14:
 
This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)
 
This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)
  
 +
==Abilities==
 +
 +
;'''ENGINE-SLOWER'''
 +
*Shots from the above weapon slow enemy engines for 5 seconds if the target has an engine power less than 22 gx. The target can be slowed up to a full 5 seconds, at which point its movement speed will only be 0.3x normal.
 +
 +
;'''ATTACK BONUS'''
 +
*If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.
 
==Upgrades==
 
==Upgrades==
  
Line 42: Line 28:
 
|-
 
|-
 
! I
 
! I
| 5400 || 2600 || 90 (3x) || 40 || 0.03
+
| 2700 || 1300 || 60 (3x) || 30 || 0.02
 
|-
 
|-
 
! II
 
! II

Revision as of 13:48, 8 March 2020

V-Wing Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1800 400 GW 40 (I) 0.02 (I) 5,400 (I) 2,600 (I) 1,000 50mm 8 gx 0.3 0.21 tX
V-Wing Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
90 (I) 2 2 3200 45 (I) 1200 (I)

Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.

Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.

It is upgraded by the Generalist and Light Hull techs.


Weapons

Gravitic Cannon
  • 90 damage, Reload 2s, Range 4200
  • If target's engine <22gx, slows to 0.3x speed.
  • If target's engine <= 7gx, 3x damage.

This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)

Abilities

ENGINE-SLOWER
  • Shots from the above weapon slow enemy engines for 5 seconds if the target has an engine power less than 22 gx. The target can be slowed up to a full 5 seconds, at which point its movement speed will only be 0.3x normal.
ATTACK BONUS
  • If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.

Upgrades

Mark Hull Shields Weapon Cap Strength
I 2700 1300 60 (3x) 30 0.02
II 6800 3200 126 (3.5x) 50 0.04
III 9400 4600 189 (4x) 60 0.06
IV 14k 6500 252 (4.5x) 80 0.08
V 16k 7800 324 (5x) 100 0.1
VI 19k 9100 378 (5.5x) 120 0.11
VII 22k 10k 486 (6x) 120 0.13

Variations

  • Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present.
  • Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present