AI War 2:V-Wing

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Revision as of 15:04, 19 November 2020 by Rudhek2 (talk | contribs) (add Mark VII upgrade stats)
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V-Wing Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1800 400 GW 40 (I) 0.02 (I) 5,400 (I) 2,600 (I) 1,000 50mm 8 gx 0.3 0.21 tX
V-Wing Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
90 (I) 2 2 3200 45 (I) 1200 (I)

Inexpensive and short ranged, adept at shielding allies and chasing down fleeing hostiles.

Techs

  • Weapon: Generalist
  • Hull: Light

Weapons

Gravitic Cannon
  • 90 Damage, Reload Speed 2s, Range 2,560

This weapon stuns practically any strike craft, and gives it a bonus against some targets with a low-powered engine (e.g. fusion bomber)

Abilities

ENGINE-SLOWER
  • Shots from the above weapon slow enemy engines for 5 seconds if the target has an engine power less than 22 gx. The target can be slowed up to a full 5 seconds, at which point its movement speed will only be 0.3x normal.
ATTACK BONUS
  • If the target has engine power of at most 7 gx, then the above weapon deals 3x damage to the target.

Upgrades

Mark Hull Shields DPS Cap Strength
I 5,400 2,600 45 40 (CF) 0.02
II 6,800 3,200 63 50 (CF) 0.03
III 9,400 4,600 95 60 (CF) 0.04
IV 14k 6,500 126 80 (CF) 0.06
V 16k 7,800 162 100 (CF) 0.07
VI
VII 22k 10k 243 156 (CF) 0.1

Variants

  • Drone V-Wing: Appears on Combat Factories and Carrier Starships. Takes 35% damage per second if the parent ship is not present. Levels up with its carrier, and so, is unaffected by Science.
  • Marauder V-Wing: Doesn't leave planet; takes 1% damage per second if parent ship is not present