Difference between revisions of "AI War 2:Zenith Miners"

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Zenith Miners - Every so often they will enter the galaxy and eat planets. They can attack any planet that’s not a player or AI homeworld.
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== Zenith Miners ==
    Zenith Miners can only be targeted by the player. If you don’t kill them in time they just plain destroy the planet, it goes away like you crashed a Nomad Planet into it.  
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      The only exception is the Dyson Sphere, which remains a planet on the galaxy map, but the background is now the wreckage of the sphere. If the Militant Dyson is attacked by a Miner then it gets much weaker as the dyson is eaten, giving the player an opportunity to take out the Miner without a giant dyson fleet fighting too. If the player doesn’t save the Militant Dyson, the dyson faction continues to play on, but it’s home Dyson Warp Gate is now killable, so you/the AI/nanocaut/etc can actually kill .
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==== Short version ====
      The Miners will be careful about which planets to attack; they will have a high % for “target a planet w/o any desirable player objectives on it”, and “choose planet in easy range of player”, and so on, so it won’t feel unfair. They probably won’t be allowed to target planets with objectives you really want except for on very high intensity.  
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When enabled, every so often a Zenith Miner appear from deep space to try to mine out a planet. If it finishes mining out a planet then the planet is entirely destroyed (all units on it will die, then the planet itself will vanish from the galaxy). You can battle the spawned Zenith Miners, or hijack their power to your own ends!
    This is much closer to the AIWC miners, but actually killing the planet is pretty cool. This way still we get a cool “big visual planet change for the trailer” but it’s just one model instead of needing to make you do a ton of work on visuals that don’t affect gameplay.
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    Intensity governs the rate miners appear and which planets they are more likely to attack.
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==== Mechanics ====
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Every so often a Zenith Miner will send a Probe into the galaxy to scout a potential planet. If the probe isn't dealt with (via hacking), the Miner will appear a few minutes later. The Miner is very powerful and hostile to everything; killing the Miner will prevent it from eating the planet. Otherwise, the Miner will eat the whole planet.
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Only the player can interact with a Probe, but any (and every) faction is hostile to a Miner. So you and the AI (or Nanocaust, etc) might wind up teaming up against a Miner.
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Probes can be hacked; hacking a Probe can change what the miner will do. The hacks usable on a probe are the following:
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* Prevent the Miner from appearing
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* Reroute the Miner to a random adjacent planet
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* Miner will not destroy the planet, but will instead modify the planet:
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** Modification: All units on this planet are slower than usual
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** Modification: All units on this planet are faster than usual
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** The planet is now a Nomad planet
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Killing the miner grants some Science and Hacking Points. If you kill enough Miners then bigger Miners will show up.
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==== Notes ====
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This is based on the Zenith Miners design from AIWC, but with some tweaks. The new Miners are much more interactive, and the AI will actually notice the Miner showing up and fight it.
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Has a unique interaction with the Dyson Sphere where it will kill the dyson sphere faction instead of just eating the planet

Latest revision as of 16:39, 18 October 2020

Zenith Miners

Short version

When enabled, every so often a Zenith Miner appear from deep space to try to mine out a planet. If it finishes mining out a planet then the planet is entirely destroyed (all units on it will die, then the planet itself will vanish from the galaxy). You can battle the spawned Zenith Miners, or hijack their power to your own ends!

Mechanics

Every so often a Zenith Miner will send a Probe into the galaxy to scout a potential planet. If the probe isn't dealt with (via hacking), the Miner will appear a few minutes later. The Miner is very powerful and hostile to everything; killing the Miner will prevent it from eating the planet. Otherwise, the Miner will eat the whole planet.

Only the player can interact with a Probe, but any (and every) faction is hostile to a Miner. So you and the AI (or Nanocaust, etc) might wind up teaming up against a Miner.

Probes can be hacked; hacking a Probe can change what the miner will do. The hacks usable on a probe are the following:

  • Prevent the Miner from appearing
  • Reroute the Miner to a random adjacent planet
  • Miner will not destroy the planet, but will instead modify the planet:
    • Modification: All units on this planet are slower than usual
    • Modification: All units on this planet are faster than usual
    • The planet is now a Nomad planet

Killing the miner grants some Science and Hacking Points. If you kill enough Miners then bigger Miners will show up.

Notes

This is based on the Zenith Miners design from AIWC, but with some tweaks. The new Miners are much more interactive, and the AI will actually notice the Miner showing up and fight it.

Has a unique interaction with the Dyson Sphere where it will kill the dyson sphere faction instead of just eating the planet