Difference between revisions of "Getting Started"

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*hull and ammo types are gone
 
*hull and ammo types are gone
 
**these have been replaced with the stats Armor, Albedo, Engine and Mass. More info can be found on [[AI War 2: Units of Measurement]]
 
**these have been replaced with the stats Armor, Albedo, Engine and Mass. More info can be found on [[AI War 2: Units of Measurement]]
 +
*you no longer spend knowledge on individual unit upgrades, but instead on categories divided into weapon types, and hull types.
 +
**while you spend more knowledge short term, with multiple units upgraded at once, you save knowledge long term.
 +
*hacking points are now earned per planet, rather per AIP
 +
**Each planet has 30 and you can only earn this amount by building a command station on that planet
 +
*colony ships no longer exist
 +
**in order to build command stations on planets, you must have a Flagship on that planet as well as no AI Command station

Revision as of 21:56, 11 October 2019

Newcomers

Welcome to AI War 2!

AI War 2 is a combination of RTS, 4X and Tower Defense. You'll be continiously commanding units in battle, explore the galaxy, and defend your planets all at once.

I'd recommend looking in the quick start section of single player and checking out one of the beginner situations. This should help you familiarize yourself with the game's mechanics and quirks.

General Tips

  • Don't attempt to conquer everything, only capture planets that have something important/you need, or have strategic value. A planet that has a Zenith Power Generator or a fleet, or worlds directly adjacent to your home world are good for example.
  • At certain AIP points, the ai "techs up" it's units, so that the warden, hunter, and waves will be one level higher.

Veterans

Welcome back to AI War. The AI has taken over the galaxy (again), but lots of things have changed.

Major Mechanic Changes

  • hull and ammo types are gone
  • you no longer spend knowledge on individual unit upgrades, but instead on categories divided into weapon types, and hull types.
    • while you spend more knowledge short term, with multiple units upgraded at once, you save knowledge long term.
  • hacking points are now earned per planet, rather per AIP
    • Each planet has 30 and you can only earn this amount by building a command station on that planet
  • colony ships no longer exist
    • in order to build command stations on planets, you must have a Flagship on that planet as well as no AI Command station