AI War:Raptor

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Raptor
Large, blazing-fast cloaked fighter good against lightweight ships, and excellent for kiting.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
48 Laser Refractive Swallow 5 Light, 5 Artillery, 5 Ultra-Light, 5 Refractive

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 8,160 12,000 3 sec 156,000 0 316 100 2,720 dmg/sec 130,560 dmg/sec Cloaking, Retreat Range 9,000
II 16,200 12,000 3 sec 310,000 0 316 100 5,400 dmg/sec 259,200 dmg/sec Cloaking, Retreat Range 9,000
III 24,400 12,000 3 sec 468,000 0 316 100 8,133 dmg/sec 390,400 dmg/sec Cloaking, Retreat Range 9,000
IV 32,400 12,000 3 sec 620,000 0 316 100 10,800 dmg/sec 518,400 dmg/sec Cloaking, Retreat Range 9,000
V 40,800 12,000 3 sec 780,000 0 316 100 13,600 dmg/sec 652,800 dmg/sec Cloaking, Retreat Range 9,000

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 320 800 1,120 200 00:00:07 15,360 38,400 53,760 9,600 00:05:36
II 2,500 660 1,600 2,260 400 00:00:14 31,680 76,800 108,480 19,200 00:11:12
III 4,000 1,300 3,200 4,500 400 00:00:27 62,400 153,600 216,000 19,200 00:21:36
IV Adv Fac 1,900 4,800 6,700 400 00:00:40 91,200 230,400 321,600 19,200 00:32:00
V Core Fab 2,600 6,600 9,200 400 00:00:55 124,800 316,800 441,600 19,200 00:44:00

How to use in your fleet

(Veloci-)Raptors: the fastest ships in the fleet, and cloaked. Out-range even Missile Frigates, although the Raptor's automatic retreat range will allow them to be hit so manual control is still preferred.

Raptors should be treated like the king of air-superiority: these ships will outfight most fleet ships by the virtue of speed and range. They are best suited to surgical strikes and Mongolian tactics as part of the fleet, and excel once tachyon-detectors are removed. Lacking radar dampening, they will be bit by long-range attacks after they start firing - so where you place your Raptors in the heat of battle is important.

How to counter when in the AI fleet

Raptors are highly annoying unlocks by the AI, as players will be forced to chase these around the system as well as decloak them. However, as long as you can reliably out-range them (by fighting outside the 9000 retreat range, with e.g. Missile Frigates) Raptors shouldn't be too much trouble. Just don't go issuing FRDs to your whole fleet and expect to get anywhere.

When a wave of Raptors comes in, catch as many as you can with tractors and damage their engines with Riot Control Starships. Fielding weapons with infinite range ( e.g. Sniper and Spider Turrets) will also reduce the amount of chasing required. That said, Military Command Stations are the best option against cloaked units.




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