Release Raptor:Early Access Release Notes

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Alpha 15

(This isn't done yet, we're still working on it.)

  • Fixed an issue in the lab demo where Cicadabots were spawning in the ceiling. Instead there is now simply a Beetlecleft there -- there was some sort of problem with the ceiling there in that lab.
    • Thanks to garion333 for reporting.
  • 19 of the level chunks have had some amount of tweaking to them to fix up little glitches or holes or whatnot in them.
  • Fixed a bug where the "hide objective text" setting was not working in the procgen levels
    • Thanks to Cinth for reporting.
  • Added a new single-story set of stairs to the industrial stairs section of the level editor.
    • Thanks to Cinth for modeling this variant.
  • Added a new "arches" section to the basic interiors section of the level editor, with 16 new objects in it.
    • Thanks to Cinth for modeling these!
  • A new "server room" science level chunk has been added.
  • A new final boss room has been added.
  • Added three new giant floors that we can use in the level editor for various purposes.

Alpha 14

(Released August 24th, 2016)

  • Updated the main menu text to make it clear that this is not a demo anymore.
  • Fixed an issue where we did not actually allow players to rebind the zoom keys or the first/third person toggle buttons, to our surprise. No wonder nobody knew it's the F key!
    • Thanks to TheVampire100 for reporting
  • There is now a greater chance of running into the unarmed spiderbots in the non-demo levels. Still low, but it should happen more than almost-never now. ;)
  • Fixed a bug where some enemies (generally cicadabots) could temporarily detect you at the start of a procgen level and thus give their voice cues, but then you weren't actually seen.
  • The main menu now has a direct link to the release notes, so people can more easily find out what is new.

Previous Release Notes

Release Raptor:Pre-Early-Access Release Notes

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Release Raptor Main Page