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  • ...ip spawns to avenge the death of an AI Home Command station if the Avenger plot is enabled at game setup.<br/>When it spawns it has the combined stats of 6 This is an AI only unit, and if you spawn it with the "Gimme Absolutely Positively Everyt
    3 KB (451 words) - 23:52, 31 December 2019
  • ...uard Post. This guard post must be destroyed before humans can damage the AI Command Station on this planet. ...s part of a [[AI War:AI Plot#Counter Posts|plot]] and won't appear if this plot isn't enabled at game start.
    1 KB (235 words) - 07:28, 17 August 2016
  • ...AI, the sphere will realize your benign intent and will help you fight the AI on nearby planets. If you take the planet for yourself, the sphere will att This [[AI War:Minor Faction|Minor Faction]] adds a single [[AI War:Dyson Sphere Golem|Dyson Sphere Golem]] somewhere in the galaxy. It is
    5 KB (822 words) - 11:37, 30 October 2018
  • The '''Special Forces''' is a fleet the AI uses for defense and to counter invasions. ...ted to that planet. Planets the AI cares about are generally ones with a [[AI War:Core Shield Generator|Core Shield Generator]] or a capturable of Human
    2 KB (420 words) - 17:45, 26 October 2016
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • =What exactly are the features in the base game of AI War?= ...Instead, the idea of this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus
    41 KB (6,447 words) - 19:47, 1 February 2015
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...t only carry cargo from planet to planet, but over time they contribute to AI construction efforts that can be very dangerous in their own right. Astrotrains are enabled individually for each AI under the AI Plots tab during game setup. The range varies from 0 (off) to 10 (nigh-impo
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...if the [[AI War:AI Plot#Hunter|Hunter Plot]] is enabled, and is built by [[AI War:Hunter/Killer Factory Guard Post|Hunter/Killer Factory Guard Post]]. == How to counter when in the AI fleet ==
    2 KB (284 words) - 19:40, 30 October 2018
  • == How to counter when in the AI fleet == Structure that spawns as part of [[AI Plot|Hybrid Hives AI Plot]].
    633 bytes (89 words) - 17:53, 24 August 2013
  • == How to counter when in the AI fleet == ...forcefully and permanently transform the Dyson Sphere into an ally of the AI. Needless to say, an indestructible bundle of rings that throws flying mach
    1 KB (167 words) - 11:52, 30 October 2018
  • ...r]] || valign="top" | Produces strange hybrids of mobile Neinzul hives and AI-built machinery.<br/>Destruction of this facility will reduce the rate at w == How to counter when in the AI fleet ==
    587 bytes (81 words) - 12:37, 22 December 2013
  • ...are within range 4000, rather than just within range 2000, which helps you plot paths easier. ...hips except the Mite and the Mothership so that they all now use wandering AI—but abnormally close to you. This way they don't ever just stop and shoo
    349 KB (57,816 words) - 12:25, 31 January 2015
  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...st is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], doing pressure and invasions instead o
    3 KB (473 words) - 03:42, 25 August 2016
  • [[AI War 2: Interlude And Refinement]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some type ...difficult, because where the two types would conflict with each other the AI always takes whatever would benefit it the most. For example, a Turtle/Mad
    24 KB (3,558 words) - 16:52, 18 May 2019
  • Until this expansion, the only known aliens in the AI War universe were the Zenith. This micro-expansion introduces a new alien The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, friga
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...o AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new ...ated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat oppo
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...d the "Hunter" and "Shark" AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, an Now you may optionally assign a secondary type to each of the two AI players so you can see what it's like to play against a Speed-Racer/Thief a
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ** There's more that needs to be done here, but the AI model will need some reworking before that's possible, and there's not room ...titles, as we're slammed right now. And for some of the older titles like AI War, we'll also have to do a unity engine upgrade in order to add linux sup
    402 KB (68,779 words) - 12:25, 31 January 2015

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