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  • ...t of data is too massive for that. So if you switch reading int 1 and int 2, there's no protection against that.
    7 KB (973 words) - 15:08, 22 June 2020
  • With that, mark 1 (or markless) would be 100 throughput, mark 2 would be 125, etc. ...hen_zero_or_negative="true" If that were not present, then at marks 1 and 2 it would actually PAY you 100 and then 50 metal per second to rebuild thing
    3 KB (435 words) - 21:38, 10 August 2018
  • ...rything you need in XML alone -- no need for any code! If you want to mod AI or new features or map types, you need to get into the code, but that's bey * strength: how high a price the AI (and other minor factions) pay to build one of these
    9 KB (1,629 words) - 18:53, 27 October 2019
  • 315 bytes (57 words) - 13:20, 16 July 2019
  • #REDIRECT [[AI War 2:The Era of Discovery]]
    43 bytes (7 words) - 07:56, 17 September 2018
  • {{AI War 2 Ship:Aberration}}
    371 bytes (33 words) - 13:48, 8 February 2019
  • 38 bytes (5 words) - 12:05, 17 September 2018
  • 38 bytes (5 words) - 12:06, 17 September 2018
  • {{AI War 2 Ship:Science Lab}}
    29 bytes (5 words) - 19:07, 25 October 2018
  • {{AI War 2 Ship:Dyson Sphere Golem Warp Gate}}
    46 bytes (8 words) - 17:40, 25 October 2018
  • {{AI War 2 Ship:Armor Ship}}
    28 bytes (5 words) - 18:15, 25 October 2018
  • {{AI War 2 Ship:Orchid}}
    24 bytes (4 words) - 19:28, 25 October 2018
  • {{AI War 2 Ship:Engineer}} *[[AI War 2:Combat Engineer|Combat Engineer]]: Identical to the normal version, but can
    194 bytes (26 words) - 10:51, 16 March 2020
  • |salvotime=2 Fires multiple missiles that zombify victims for the AI.
    326 bytes (33 words) - 14:09, 21 September 2018
  • 406 bytes (44 words) - 14:09, 21 September 2018
  • 328 bytes (33 words) - 14:09, 21 September 2018
  • {{AI War 2 Ship:Dire Shredder Guardian}} [[Category: AI War 2: Dire Guardians]]
    114 bytes (15 words) - 23:11, 12 March 2020
  • {{AI War 2 Ship:Rebuilder
    25 bytes (4 words) - 21:56, 25 October 2018
  • 347 bytes (37 words) - 14:13, 21 September 2018
  • {{AI War 2 Ship:Etherjet}}
    26 bytes (4 words) - 19:04, 25 October 2018

Page text matches

  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • '''Welcome to AI War 2!''' AI War 2 is a combination of RTS, 4X, and Tower Defense. You'll be continuously comm
    44 KB (7,548 words) - 13:50, 25 April 2022
  • The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex and c [[AI War 2: Dark Zenith]]
    113 KB (18,449 words) - 16:11, 1 June 2021
  • [[AI War 2: The Grand New AI]] ...multiplies that amount by the number of ships in the stack, maximum 20 (so 2% would lead to 40% in a stack of 20 or more).
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ruggled with the tutorials, you should probably start with difficulty 1 or 2, which will be extremely easy and will give you more time to get used to th ...ikely to get any harder as you go unless you make a lot of mistakes or the AI does something that really catches you off guard. So you might want to con
    40 KB (7,197 words) - 01:47, 5 October 2016
  • [[AI War 2: The Arrival of Fleets]] After 2+ years of development, we had finally reached the point where we were ready
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet atta
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some type ...difficult, because where the two types would conflict with each other the AI always takes whatever would benefit it the most. For example, a Turtle/Mad
    24 KB (3,558 words) - 16:52, 18 May 2019
  • [[AI War 2: Sunset of The Badger Era]] ...t, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: multipla
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from ga The following minor factions were added in AI War 3.0
    31 KB (5,110 words) - 15:35, 22 November 2018
  • [[File:AIWar2.jpg|center|960px|AI War 2]]<br/> ''Now Man must turn back the metal tide, and bring an end to... '''AI WAR''' ''
    4 KB (657 words) - 10:51, 26 June 2023
  • ...roids and asteroid quality also tends to increase as you get closer to the AI Homeworlds.<br/>There is a filter on the [[Galaxy Map]] for detected astero |[[File:AIWarSpirecraftImplosion.png|50px|left|]] || [[AI War:Spirecraft Implosion Artillery|Spirecraft Implosion Artillery]] || I || 1
    14 KB (1,595 words) - 16:00, 22 October 2017
  • -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This ...Mass Driver (and related shot), Distribution Node, Gravity Drill Station, AI Co-Processor, replacement SuperFortress and SuperFortress
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...when dealing with them. They all have a very slow regeneration and a [[AI War:Radar Dampening|Radar Dampening]] that makes them impossible to outrange. * [[AI War:Planetary Subcommanders|Subommander]] planets can pick regular and exotic g
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ** Impressed or disgusted at war crimes relating to POW deaths. ** War
    402 KB (68,779 words) - 12:25, 31 January 2015
  • <big>'''How Do Basic AI Reinforcements Work?'''</big> ...nforcements to its own planets. These are the two major ways in which the AI is able to get new ships after the game has started.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • [[AI War 2: Final Pre-Beta Checks]] == Version 0.612 AI Hunters and the Turrets that Stop Them ==
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
    43 KB (6,703 words) - 19:47, 1 February 2015
  • <big>'''What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?'''</big> '''Q:''' So I've heard that the AI here is something new and different, but I'm wondering what the high points
    20 KB (3,483 words) - 13:42, 1 February 2015

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