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  • ...t behaviour correctly ("Your ships are scrapped if they are loaded, or the flagships are on different planets"). * Crippled units (i.e. player flagships) can now pass through enemy bubble shields and traverse wormholes covered b
    415 KB (70,286 words) - 16:17, 13 April 2021
  • Hacking is performed by flagships. When viewing a particular planet, the relevant Hacks available will be sho ...e notification, but hacking points will ''not'' be refunded. When multiple flagships are present on a planet, the one closest to the target is selected for the
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ...n 1 + 3 (we round up when calculating how many units for the strength) = 4 flagships.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Mercenary Flagships now have a mass of 4, so Sabots/Mass Drivers will no longer obliterate them
    105 KB (17,355 words) - 23:34, 5 March 2019
  • [[Category:AI War 2: Flagships]]
    70 bytes (9 words) - 15:43, 8 March 2020
  • [[Category:AI War 2: Flagships]]
    66 bytes (9 words) - 15:56, 8 March 2020
  • [[Category: AI War 2: Flagships]]
    77 bytes (10 words) - 20:47, 12 March 2020
  • [[Category: AI War 2: Flagships]]
    79 bytes (10 words) - 12:29, 14 March 2020
  • [[Category:AI War 2: Flagships]]
    78 bytes (10 words) - 16:46, 14 March 2020
  • * Add journal text to explain that Flagships can be eaten by Miners
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...nce Extraction, downloading schematics for a new ship line for one of your flagships, or contacting mercenaries through beacons.
    6 KB (1,035 words) - 12:19, 26 April 2022
  • [[Category: AI War 2: Flagships]]
    2 KB (232 words) - 12:55, 4 May 2022

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