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  • .... These were already about as efficient as they can be in this particular area. ** This area has been very rare for errors but it has come up prior to now.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...are spewing out ships, a warning message (like the "you have flown into a minefield" message) is now shown. This is helpful particularly with the AI Eye for m ** Enormous gravity distortion effect slows enemy ships over a wide area. Middling firepower specially geared towards starships and other large tar
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Minefield Tech Cost changed. ...ator rewritten to operate outside-in instead of inside-out. So the central area is less likely to be cramped and the total number of planets ends up being
    179 KB (30,218 words) - 23:28, 1 January 2020
  • #REDIRECT [[AI War:Area Minefield]]
    35 bytes (5 words) - 20:26, 29 September 2017
  • ...t have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. This unit is a [[AI War:Mines|Minefield]] and shares some perks with the other types.
    548 bytes (84 words) - 03:54, 14 August 2016
  • {{AI War 2 Ship:Area Minefield}}
    32 bytes (5 words) - 18:19, 25 October 2018
  • * Fix to frag mines (spawned from fragmenting minefield) to start in pursuit. ...ct type <i>Instability</i> which causes a ships death to deal damage in an area around them, 1-to-1 with the number of points applied to them.
    113 KB (17,931 words) - 02:03, 12 May 2024

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