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  • * '''Zenith Bombardment Ships''' (I-IV and Core variants) * '''Zenith AutoBombs''' (I-IV and Core variants)
    28 KB (4,560 words) - 19:50, 1 February 2015
  • Maybe you'd like to finally be able to build the powerful Core ships that the AI has long used -- or the all-new experimental ships with s * '''Zenith Bombardment Ships''' (I-IV and Core variants)
    30 KB (4,946 words) - 14:07, 8 March 2015
  • As of core game version 8.xx, almost all hacking gets done through the Hacker unit, wh ...n Core Turret Controllers, giving you permanent access to that kind of MkV turret. Please note: once the AI loses control of a planet its security protocols
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...ys like the Fallen Spire faction, but it's a sidekick with a unique player controller. Requires a Human Empire in the game. * Fixed a bug in sniper turret ring autobuilding which in some cases placed the autobuilt turrets everywhe
    113 KB (17,863 words) - 22:44, 10 May 2024
  • ...are always mark 1, and worlds next to those are mark 2. AI homeworlds and core worlds (planets adjacent to the ai homeworld) are always mark 7, and Worlds *You no longer get more of a turret by upgrading it's mark, instead you must capture and hold Global Command Au
    44 KB (7,548 words) - 13:50, 25 April 2022

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