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- ...other RTS games, there is no "market" for selling off your existing excess crystal/metal, but by adjusting your inflows with Manufactories you can re-balance ...at would be a huge waste. But expert players often do have both metal and crystal harvesters in play at once, with just one group or the other paused. A pau3 KB (468 words) - 11:01, 26 October 2018
- -The metal, crystal, knowledge, and energy HUD data is now visible for all allies (active or di ...ble for players to diagnose higher-than-it-should-be expenses of metal and crystal (which are usually due to errant engineers or some ships that were under co47 KB (7,691 words) - 11:53, 16 September 2017
- * '''Harvesters''' (Metal and Crystal variants) ** Mines crystal or metal found amidst rock deposits or debris fields. Crystal and metal are needed for constructing units.41 KB (6,447 words) - 19:47, 1 February 2015
- * '''Harvesters''' (Metal and Crystal variants) ** Mines crystal or metal found amidst rock deposits or debris fields. Crystal and metal are needed for constructing units.43 KB (6,703 words) - 19:47, 1 February 2015
- ...nd you in a circle, but instead hangs behind you right under your oblivion crystal, which looks much better. ** Smash the oblivion crystal immediately.304 KB (51,505 words) - 19:51, 1 February 2015
- * Metal/Crystal harvesters are automatically built on planets you take over when there are ...still repopulate them with ease. Ctrl+Click the icon of the metal and/or crystal harvesters to instantly start rebuilding any missing ones.36 KB (6,383 words) - 10:23, 22 February 2015
- -There are now distinctly different blips on the minimap for metal and crystal deposits/harveters. ...planet. That makes it two clicks to build (or rebuild) all of your metal/crystal harvesters at any planet, as opposed to the longer manual process that it p13 KB (2,246 words) - 13:36, 1 February 2015
- -The resource display has been adjusted a bit with how the unused metal/crystal harvester spots and the exhausted science labs show. These should now be e ...rships and provides a good use for metal if it is too abundant compared to crystal in a campaign.107 KB (17,661 words) - 11:54, 16 September 2017
- ...3. Resource conversion still can happen in the background. See [[Metal and Crystal]]'''<br/>Expensive method for generating resources. Useful when access to ...t you manually control this.<br/>Produces 140 of one resource ([[Metal]]/[[Crystal]]) while consuming 200 of the other resource.2 KB (280 words) - 15:03, 7 April 2013
- ...g discussions with players on improving the relationship between metal and crystal. Those two mechanics had become far too similar, and ultimately the idea o ...php/topic,12812.msg153264.html#msg153264 proposed combination of Metal and Crystal] into just the Metal resource has been implemented, and so Hacking has move177 KB (28,387 words) - 17:36, 25 October 2018
- -The metal and crystal costs of all starships have been switched (now crystal is now emphasized over metal). ...atio of metal/crystal costs on MLRS turrets have been shifted so that more crystal is now required from them, but less metal.3 KB (445 words) - 13:35, 1 February 2015
- -The metal, crystal, and energy costs of parasites have been doubled. This is to compensate fo -The metal/crystal cost of Mark II Science Labs has been much reduced, and their shields have16 KB (2,780 words) - 11:51, 16 September 2017
- ...n increased by 33%, but rebelling human colonies now produce +55 metal and crystal per second. This makes capturing multiple rebel colonies valuable. ...that they were causing precision errors in determining the per-turn metal/crystal cost of self-construction, leading to ships like the Zenith Power Generator66 KB (10,612 words) - 11:54, 16 September 2017
- ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||4 KB (545 words) - 09:35, 21 July 2016
- Mark I: Consumes 2 [[Metal]] and 2 [[Crystal]] to produce 5,000 [[Energy]]<br/> Mark II: Consumes 15 [[Metal]] and 15 [[Crystal]] to produce 40,000 [[Energy]]<br/>3 KB (414 words) - 18:46, 7 March 2015
- ...d other negative/positive effects, but NOT taking into consideration metal/crystal manufactories, since those are really a secondary conversion control and no -Metal and crystal harvesters that are being manually placed now "snap" to their final placeme18 KB (3,048 words) - 19:47, 1 February 2015
- New Icons For Metal/Crystal Harvesters Updated Icons For Metal/Crystal29 KB (4,906 words) - 13:40, 1 February 2015
- Each ship it rebuilds costs half the normal metal/crystal/time, and it prevents players from having to manually rebuild them.<br/> ...nstructors|Build Time]] || {{AlgCtr}} | Cap Metal Cost || {{AlgCtr}} | Cap Crystal Cost || {{AlgCtr}} | Cap Total Cost || {{AlgCtr}} | Cap Energy Cost || {{Al2 KB (247 words) - 21:49, 9 March 2013
- == Crystal == ...ts for all ships. Current unit costs are the sum of the original metal and crystal cost. While the overall cost of each ship is unchanged, the knowledge cost4 KB (663 words) - 06:16, 21 August 2016
- ...sses are now closer to being tuned for hard-mode-and-up in their patterns: Crystal Mother, Battleswarm, Lady Staccato, and Vestige. * The patterns for the Charger, and Crystal Mother's third phase have been fixed108 KB (18,595 words) - 17:35, 25 October 2018