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  • ...heres are generally the easiest to deal with. Note that some combinations (Dark Spire and Devourer, for example) can drastically affect gameplay. Any minor == Zenith Remnant ==
    31 KB (5,110 words) - 15:35, 22 November 2018
  • [[category:AIWarZR]][[File:AIWarZRLogor.jpg|center|The Zenith Remnant]]<br/><b>Every planet is a choice. Every choice has a consequence.< ...and rebuilding a massive golem? Do you procure defensive superweapons from Zenith traders?
    30 KB (4,946 words) - 14:07, 8 March 2015
  • * The AI will no longer send homogenous waves of Zenith Paralyzers. ...iers against Fighter, Bulletproof-fighter, Microfighter, Zenith Autobombs, Zenith Bombardment, Raider, Teleport Raider, Teleport Battlestation, and Munitions
    151 KB (24,808 words) - 19:48, 1 February 2015
  • =What exactly is added via The Zenith Remnant expansion?= ...e base fighter, bomber, frigate, scout quartet that is in every game. The Zenith Remnant adds another 14 classes, all of which are extremely different from
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ** AI Reconquest Command Stations, AI golems, Usurpers, zenith forcefield generator, grant 100. ...chyon generators, focused gravity generators, minefields, nanocaust stuff, dark spire stuff, astro train stuff, dyson stuff, instigator base, macrophage st
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Citadels updated substantially to look much more interesting and not be so dark. Same with the AI fortress. ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • -Previously, Zenith Trade Ships would immediately exit dead-end worlds. Now they will first tr ...er-turn metal/crystal cost of self-construction, leading to ships like the Zenith Power Generator consuming a much lower rate for 95% of the build time and t
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...game fixes, Badger was doing the bulk of the work on the second expansion, Zenith Onslaught. That will eventually launch around the same time as multiplayer * Fixed faulty integer math in the code for lighting up too dark colors for factions, such as various Zombie types and the Devourer Golem. T
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...you destroys the AI command station. If a Hostile to all faction (like the Dark Spire) destroys the AI command station, then you don't pay the AIP price ta The Devourer Golem (affectionately referred to as cookie monster) is a giant zenith entity that roams around eating whatever it can. It cannot target structure
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * Fixed a bug where sabotage-hacking a Zenith Reserve wouldn't give you any ships. * Mimes will no longer try to send Zenith Hydra Heads back at you (it will have to find another way of making an offe
    177 KB (28,387 words) - 17:36, 25 October 2018
  • | Gets access to Zenith Architrave Ships, in some cases heavily strengthened versions. | Gets Zenith Architrave-themed defensive structures on many planets
    10 KB (1,516 words) - 13:14, 13 June 2022
  • ...to transports and combat factories in the basegame, and some golems if The Zenith Onslaught is enabled. This is NOT done from the hacks tab, but from the fle |Dark Spire Vengeance Generator
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ...handle odd cases like command stations, command station upgrades, and the Zenith Trader a little bit better than before. * The various things that you can purchase from the Zenith Trader are all now planet-bound, even if they are normally mobile. They go
    122 KB (21,444 words) - 14:29, 18 April 2019
  • -Zenith Viral Shredder cost scaling changed from exponential to linear with percent -Unlock cost for Counter Dark Matter Turret reduced from 1125 to 1000 and for Lightning Turret MkIII redu
    41 KB (6,639 words) - 19:47, 1 February 2015
  • == Dark Zenith == ...t of the Dark Spire. Any force powerful enough to bend both the Spire and Zenith to their own ends is to be feared!
    4 KB (719 words) - 14:00, 19 May 2021
  • * Buff the Dark Spire spawn rate, it's been underwhelming so far. * Fix a bug where Zenith Power Generators could not be captured
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * New music track in DLC2 -- The Zenith Onslaught! ...ent 3:39 piece that will play during times of excitement, or when the Dark Zenith appear, if you have adaptive music enabled.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...e should NEVER be settled on. Such as, for example, hostile Dyson Spheres, Dark Spire Vengeance Generators (non-destroyables that is), etc... * Normally Zenith Power Generators and Zenith Matter Converters can be anywhere that is at least 3 hops from a starting p
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...the easiest to deal with. Note that, on the other hand, some combinations (Dark Spire and Devourer, for example) can dramatically affect gameplay. == Zenith Remnant ==
    10 KB (1,590 words) - 15:57, 22 November 2018
  • * Fixed an inaccuracy on the Zenith Power Generator tooltip regarding the strength of its bonus to enemy waves. * Zenith Power Generators now produce 400k energy instead of 200k, owing to their in
    165 KB (27,263 words) - 19:48, 1 February 2015

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