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  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * 7 new Mission Types ...have been won, meaning various of the unlocks are skipped and more mission types are available right at the start.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...h AIs, whether the player has a positive handicap relative to the AIs, the AI modifiers, and all the other relevant start-game factors, multiplied times ...remember the last ship type that they were assigned by a player (human or AI) to kill. They will then adjust their targeting accordingly, preferring shi
    47 KB (7,691 words) - 11:53, 16 September 2017
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://st We expect AI War 2 to have a ''long'' life if AI War Classic is anything to go by. The game is in a really good state, and
    113 KB (17,931 words) - 02:03, 12 May 2024
  • -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This ...Mass Driver (and related shot), Distribution Node, Gravity Drill Station, AI Co-Processor, replacement SuperFortress and SuperFortress
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...AI access to extra units, while others radically alter its behavior. Some types are so defense-oriented they don't even launch regular waves, while others ...e, hard, and red/technologist (very hard.) Note that while not all the red types are technologists, sometimes the wiki and game still refer to them all as "
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * 4 new Mission Types ...etas but minus the intermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex [[AI War 2: Dark Zenith]]
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...July 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 page
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Fixed a very longstanding bug where the "list of normal bot types that could be spawned on this spot" used during mission mapgen was never be ...NG says GG by pumping all its levels into just one or two really nasty bot types.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Forma * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the met
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * The "lash" from the Reaper miniboss has been disabled for now, as it was confusing and seemed buggy even though it technically wa * Two new sizes of "test only" room types have been added. These are used during tutorials as well.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • =What exactly are the features in the base game of AI War?= ...ce, or just serves as a plain old reference if you want to look up certain types of information.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
    43 KB (6,703 words) - 19:47, 1 February 2015
  • * Fixed a bug where the luminith tower and ark were showing as disabled for placement even if you had the resources and could actually place them. === Random Map Types And Factions ===
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ** Normally dynamic skies are disabled on any graphics card that doesn't support at least a 3,000 megapixel per se ** We'd disabled one code method temporarily while testing another water issue, and forgot t
    192 KB (32,418 words) - 19:50, 1 February 2015
  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • [[AI War 2: Making Alpha Fun]] * The various types of warheads now have their proper graphics.
    123 KB (20,999 words) - 17:37, 25 October 2018

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